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[SWRPG] GMs, what's your secret?
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<blockquote data-quote="Jack Haggerty" data-source="post: 48715" data-attributes="member: 89"><p>"As player characters you will all have some permanent connection to the Tygor system. Either you are a native, or you work in-system, or you have a good reason for being there. You might be an Imperial loyalist or a revolutionary."</p><p></p><p>My first question would be... With characters that could be from such incredibly diverse and conflicting backgrounds, how will you get them to work together?</p><p></p><p>You need to give them some sort of focus...</p><p></p><p>Maybe they are "troubleshooters" working for the local Mining Guild offices, and they are there to investigate the sabotage attempts. Since the starship construction setbacks are causing the Imperials to consider taking their business to other shipyards, which would cause a drastic descrease in ore sales in that system.</p><p></p><p>Maybe they are Imperial ISB agents sent to hunt down the Rebel insurgents that are causing such mayhem in the system.</p><p></p><p>Maybe they are the amateur Rebels who got lucky enough to blow the ships in the first place. (This would allow them to have fairly diverse backgrounds.) They never expected it to go this far, and now they are in over their heads. Now, their act of resistance against the Empire is causing reprisals against the general populace and it's all their fault... What to do now?</p><p></p><p>Or what if the each of the characters had a relative or friend working aboard the ship that was destroyed in the sabotage? (The aquaintances need not all be dead, some could be merely maimed.) Is it the Rebels fault for blowing up the ship? Or is it the Imperials fault for building warships there at all?</p><p></p><p>Present some options to your players and find out what type of scenario they would like to play.</p></blockquote><p></p>
[QUOTE="Jack Haggerty, post: 48715, member: 89"] "As player characters you will all have some permanent connection to the Tygor system. Either you are a native, or you work in-system, or you have a good reason for being there. You might be an Imperial loyalist or a revolutionary." My first question would be... With characters that could be from such incredibly diverse and conflicting backgrounds, how will you get them to work together? You need to give them some sort of focus... Maybe they are "troubleshooters" working for the local Mining Guild offices, and they are there to investigate the sabotage attempts. Since the starship construction setbacks are causing the Imperials to consider taking their business to other shipyards, which would cause a drastic descrease in ore sales in that system. Maybe they are Imperial ISB agents sent to hunt down the Rebel insurgents that are causing such mayhem in the system. Maybe they are the amateur Rebels who got lucky enough to blow the ships in the first place. (This would allow them to have fairly diverse backgrounds.) They never expected it to go this far, and now they are in over their heads. Now, their act of resistance against the Empire is causing reprisals against the general populace and it's all their fault... What to do now? Or what if the each of the characters had a relative or friend working aboard the ship that was destroyed in the sabotage? (The aquaintances need not all be dead, some could be merely maimed.) Is it the Rebels fault for blowing up the ship? Or is it the Imperials fault for building warships there at all? Present some options to your players and find out what type of scenario they would like to play. [/QUOTE]
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[SWRPG] GMs, what's your secret?
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