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[SWSE] Autofire seems very broken
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<blockquote data-quote="Asmor" data-source="post: 3607054" data-attributes="member: 1154"><p>So tonight was my D&D game, but as 2 players weren't showing up I decided to cancel it and we ran a quick one-shot of Star Wars instead. Unfortunately, since we only had one book, it took several hours for everyone to make their characters and we only had time for one combat, where I pitted them against a wookie, a pair of gamorreans and a pair of rodeans.</p><p></p><p>One thing I quickly noticed is that Autofire seems very, very powerful. Of the 5 players, 4 were all hunched around a door (3 using it for cover and the fourth a droid standing in the doorway)... As its first combat action the wookie did an auto-fire on the door with his blaster rifle and a critical hit ensued which would have killed all 4 of them if I hadn't fudged it and called it a regular hit instead.</p><p></p><p>I didn't enforce the licensing rules, so I thought maybe these were just supposed to be out of reach of a level 1 character, but really it only costs 100 credits for a blaster rifle license... The knowledge check is the real hurdle, it seems, but I see no reason not to let someone start off with the gun if they paid for it at character creation... And hell, what about characters which belong to the military?</p><p></p><p>Am I missing something about autofire? Or was this just a particularly bad example since they were all concentrated like that? Even if they weren't, it shouldn't be terribly hard to get two people with autofire under normal conditions, and even if they make their saves you're still doing 50% damage to each meaning 100% damage, so it's essentially a guaranteed hit with the potential for double damage.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3607054, member: 1154"] So tonight was my D&D game, but as 2 players weren't showing up I decided to cancel it and we ran a quick one-shot of Star Wars instead. Unfortunately, since we only had one book, it took several hours for everyone to make their characters and we only had time for one combat, where I pitted them against a wookie, a pair of gamorreans and a pair of rodeans. One thing I quickly noticed is that Autofire seems very, very powerful. Of the 5 players, 4 were all hunched around a door (3 using it for cover and the fourth a droid standing in the doorway)... As its first combat action the wookie did an auto-fire on the door with his blaster rifle and a critical hit ensued which would have killed all 4 of them if I hadn't fudged it and called it a regular hit instead. I didn't enforce the licensing rules, so I thought maybe these were just supposed to be out of reach of a level 1 character, but really it only costs 100 credits for a blaster rifle license... The knowledge check is the real hurdle, it seems, but I see no reason not to let someone start off with the gun if they paid for it at character creation... And hell, what about characters which belong to the military? Am I missing something about autofire? Or was this just a particularly bad example since they were all concentrated like that? Even if they weren't, it shouldn't be terribly hard to get two people with autofire under normal conditions, and even if they make their saves you're still doing 50% damage to each meaning 100% damage, so it's essentially a guaranteed hit with the potential for double damage. [/QUOTE]
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[SWSE] Autofire seems very broken
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