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<blockquote data-quote="ZSutherland" data-source="post: 3741628" data-attributes="member: 7638"><p>So far, we've kept combat to mook combat for the most part because I'm not ready for them to discover who the real villans are at this point, but my Jedi player did have a one-on-one encounter with a Dark-side force user (non-heroic1/jedi 2). The combat went about 4 rounds before the Dark-sider got a really good roll on a Force Grip check and dropped the Jedi. However, since it was one-on-one, I don't know that it's a good approximation of a typical party vs. singular monster style fight. As for Irda's question, yes that's a good way of phrasing it. The enemies drop quickly, so the PCs never feel like they're accomplishing nothing, but there are just so many of them. I think this also really heightens the player's focus on tactical choices like cover and aid another actions.</p><p></p><p>I don't have a problem with Skill Focus <strong>in Star Wars Saga Edition</strong>, but that has more to do with the nature of the setting than with the actual implementation. A first level character w/ Skill Focus in Use the Force will likely have a +12 (assuming a 14-15 in Cha.) Your average 1st level mook has about an 11-15 Fortitude Defense (and thus Damage Threshold, which is how these things are checked in the erratta), so the Jedi only needs to roll a 3 at the outside to succeed at most of their offensive Force Powers. By 10th level, the Jedi's bonus will only be +17, but the DT of similar level enemies will be ~21-25, and there are certainly ways it could be much higher, so the Jedi needs to roll an 8 to be successful. By 20th level we're at a +22 roll vs a 35 or better DT. Effectively, the current rendition of the feat is severely front-loaded. This makes sense in the setting, since what we see in the movies is the heroes cutting easily through swarms of mooks broken up by very tense fights against real competition.</p><p></p><p>Dooku: Blast it, Yoda. My Use the Force checks cannot overcome your Defenses or Damage Threshold.</p><p>Yoda: Nor can mine, yours overcome.</p><p>Dooku:...</p><p>Yoda:...</p><p>Dooku: Lightsabers, then?</p><p>Yoda: Seem so, it would.</p><p></p><p>The above works perfectly well for Star Wars, but seems unsuitable for standard D&D tropes, especially if they're going with even a partially skill-based magic-system.</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 3741628, member: 7638"] So far, we've kept combat to mook combat for the most part because I'm not ready for them to discover who the real villans are at this point, but my Jedi player did have a one-on-one encounter with a Dark-side force user (non-heroic1/jedi 2). The combat went about 4 rounds before the Dark-sider got a really good roll on a Force Grip check and dropped the Jedi. However, since it was one-on-one, I don't know that it's a good approximation of a typical party vs. singular monster style fight. As for Irda's question, yes that's a good way of phrasing it. The enemies drop quickly, so the PCs never feel like they're accomplishing nothing, but there are just so many of them. I think this also really heightens the player's focus on tactical choices like cover and aid another actions. I don't have a problem with Skill Focus [B]in Star Wars Saga Edition[/B], but that has more to do with the nature of the setting than with the actual implementation. A first level character w/ Skill Focus in Use the Force will likely have a +12 (assuming a 14-15 in Cha.) Your average 1st level mook has about an 11-15 Fortitude Defense (and thus Damage Threshold, which is how these things are checked in the erratta), so the Jedi only needs to roll a 3 at the outside to succeed at most of their offensive Force Powers. By 10th level, the Jedi's bonus will only be +17, but the DT of similar level enemies will be ~21-25, and there are certainly ways it could be much higher, so the Jedi needs to roll an 8 to be successful. By 20th level we're at a +22 roll vs a 35 or better DT. Effectively, the current rendition of the feat is severely front-loaded. This makes sense in the setting, since what we see in the movies is the heroes cutting easily through swarms of mooks broken up by very tense fights against real competition. Dooku: Blast it, Yoda. My Use the Force checks cannot overcome your Defenses or Damage Threshold. Yoda: Nor can mine, yours overcome. Dooku:... Yoda:... Dooku: Lightsabers, then? Yoda: Seem so, it would. The above works perfectly well for Star Wars, but seems unsuitable for standard D&D tropes, especially if they're going with even a partially skill-based magic-system. [/QUOTE]
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