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[SWSE] Fiddling
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<blockquote data-quote="pawsplay" data-source="post: 3584261" data-attributes="member: 15538"><p>So what base classes would you recommend for a Force Warrior (a non-Jedi martial artist)? How about the Kamino Ascetic from the minis game (a martial artist)... Scoundrel?</p><p></p><p></p><p></p><p>What is weird about that scenario? Under the RCR, Soldier multiclassed into Scout was standard for qualifying for Elite Trooper. How else are you going to get Perception and Stealth if you plan on being some kind of commando?</p><p></p><p>I'm not sure I really get your cherrypicking comment. Obviously, if you are looking for a combination of abilities that does not exist, you have to cherry pick. And we are not talking about "every ability in the Galaxy," just, "I would like to make a martial artist who is trained in Acrobatics and has some melee related talents."</p><p></p><p>As it is, you start with Scoundrel (netting you a rarely used but harmless Point Blank Shot and proficiency in pistols) plus a Talent that probably has little to do with martial arts, but might at least be something useful. Then you go Soldier, netting you either an extraneous proficiency in rifles or light armor. Soldiers have good BAB and talents useful for a martial artist. Thus, the most natural way to built a martial artist seems to lead you in an undesired direction.</p><p></p><p>In many ways it would be easier to create a new class.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3584261, member: 15538"] So what base classes would you recommend for a Force Warrior (a non-Jedi martial artist)? How about the Kamino Ascetic from the minis game (a martial artist)... Scoundrel? What is weird about that scenario? Under the RCR, Soldier multiclassed into Scout was standard for qualifying for Elite Trooper. How else are you going to get Perception and Stealth if you plan on being some kind of commando? I'm not sure I really get your cherrypicking comment. Obviously, if you are looking for a combination of abilities that does not exist, you have to cherry pick. And we are not talking about "every ability in the Galaxy," just, "I would like to make a martial artist who is trained in Acrobatics and has some melee related talents." As it is, you start with Scoundrel (netting you a rarely used but harmless Point Blank Shot and proficiency in pistols) plus a Talent that probably has little to do with martial arts, but might at least be something useful. Then you go Soldier, netting you either an extraneous proficiency in rifles or light armor. Soldiers have good BAB and talents useful for a martial artist. Thus, the most natural way to built a martial artist seems to lead you in an undesired direction. In many ways it would be easier to create a new class. [/QUOTE]
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