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[SWSE] How do you deal with exp in starship battles?
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 3635690" data-attributes="member: 3190"><p>Speaking unofficially,</p><p></p><p>For my own games, I figure the CL of the heroes' ship, just as I would if it were an npc ship. Since each ship has its own CL, that's just a matter of deciding on the PC's effective crew quality. As each crew quality gives its attack bonus and base skill checks, that's easy enough.</p><p></p><p>So, an example.</p><p></p><p>4 1st-level characters, one of whom is trained in Pilot, are flying an ARC-170 (one of the PCs is an astromech droid). The base CL of an ARC-170 is 12, assuming a expert crew. However, an expert crew has a +5 attack bonus and +8 check modifier. My PCs have an average of a +2 attack bonus (a 14 Dex is fairly common) and a +7 check modifier (Pilot is higher because someone is trained, but not everyone is trained in the skills they'll be using). I'll call that about a "skilled" crew, which is 1 CL below expert, so I consider the PCs in the ARC-170 to have a CL of 11. (If their attack bonuses and useful skills were lower, I would decide they counted as "normal" crew).</p><p></p><p>Now when they take on a typical Y-Wing, I consider the PCs to be CL 11 vs its CL 10, and figure exp accordingly.</p><p></p><p>Owen K.C. Stephens</p><p>d20 Triggerman</p><p></p><p>The next volume is NOW AVAILABLE!</p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=22039&" target="_blank"> <strong>Loot 4 Less III: Belts, Boots, Cloaks, & Gloves</strong></a></p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 3635690, member: 3190"] Speaking unofficially, For my own games, I figure the CL of the heroes' ship, just as I would if it were an npc ship. Since each ship has its own CL, that's just a matter of deciding on the PC's effective crew quality. As each crew quality gives its attack bonus and base skill checks, that's easy enough. So, an example. 4 1st-level characters, one of whom is trained in Pilot, are flying an ARC-170 (one of the PCs is an astromech droid). The base CL of an ARC-170 is 12, assuming a expert crew. However, an expert crew has a +5 attack bonus and +8 check modifier. My PCs have an average of a +2 attack bonus (a 14 Dex is fairly common) and a +7 check modifier (Pilot is higher because someone is trained, but not everyone is trained in the skills they'll be using). I'll call that about a "skilled" crew, which is 1 CL below expert, so I consider the PCs in the ARC-170 to have a CL of 11. (If their attack bonuses and useful skills were lower, I would decide they counted as "normal" crew). Now when they take on a typical Y-Wing, I consider the PCs to be CL 11 vs its CL 10, and figure exp accordingly. Owen K.C. Stephens d20 Triggerman The next volume is NOW AVAILABLE! [URL=http://enworld.rpgnow.com/product_info.php?products_id=22039&] [B]Loot 4 Less III: Belts, Boots, Cloaks, & Gloves[/B][/URL] [/QUOTE]
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[SWSE] How do you deal with exp in starship battles?
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