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SWSE -Making the Dark Side more tempting
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<blockquote data-quote="Plane Sailing" data-source="post: 3659233" data-attributes="member: 114"><p>OK, how about this variation?</p><p></p><p>You get 1d4 dark side points for dark side acts <strong>and the DM keeps the score secretly</strong>. That way you'd never be sure exactly how near or far you were from falling to the dark side.</p><p></p><p>To make this work from a player perspective you'd want to give them the option at the point where they tip over the edge to sacrifice a force point/destiny point/something to make a last minute grasp for their light-side-sanity.</p><p></p><p>(My inspiration for this was the TSR game Top Secret. Each PC had two scores called Fame and Luck. You gained 1 Fame each level, you start off with 1d6 luck but it is secretly held by the DM for you. If you got a bad result in the game you could use *either* a Fame point or a Luck point to negate that bad result. You knew how far your fame could take you. You never knew just when your luck would run out...)</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3659233, member: 114"] OK, how about this variation? You get 1d4 dark side points for dark side acts [B]and the DM keeps the score secretly[/B]. That way you'd never be sure exactly how near or far you were from falling to the dark side. To make this work from a player perspective you'd want to give them the option at the point where they tip over the edge to sacrifice a force point/destiny point/something to make a last minute grasp for their light-side-sanity. (My inspiration for this was the TSR game Top Secret. Each PC had two scores called Fame and Luck. You gained 1 Fame each level, you start off with 1d6 luck but it is secretly held by the DM for you. If you got a bad result in the game you could use *either* a Fame point or a Luck point to negate that bad result. You knew how far your fame could take you. You never knew just when your luck would run out...) [/QUOTE]
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SWSE -Making the Dark Side more tempting
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