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SWSE Saved My Marriage
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<blockquote data-quote="DM_Jeff" data-source="post: 4783972" data-attributes="member: 3687"><p>Well, no, it didn’t, but it helped. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> You see, we’ve known each other for 18 years, been together for 13 of those, and finally, after all this time, I have convinced her to try some Star Wars roleplaying. It’s been a long road.</p><p></p><p>Back in 1998 I played the WEG version with friends, and it felt like Star Wars in name only. The rules certainly didn’t let us play like the movies. When the 2nd Edition came out that group tried it a bit again but it never went beyond a one-shot here or there. </p><p></p><p>In 2000 I tried getting her into the d20 version. She refused based on not liking the idea of messing with continuity and the limitations thereof. She watched us all try a horrible bum-clutch session with a maze of intricate rules to wade through and she chuckled. She watched again as we tried the d20 revised rules with similar halting adventures too caught up in too many rules. She pitied us.</p><p></p><p>This year I slowly, carefully, leaked that I wanted to run a sci-fi game and revealed a neat rules system I found and touted its features. She agreed, and I showed her the Saga Edition book. “This is the system?!” she said skeptically, and then casually flipped through. 2 hours later her character was rolled up. She was sold. The book layout was easy, crisp, clear; it was even practically ‘rules light’ she said, allowing for quick play. </p><p></p><p>But what about messing with continuity? That week the Legacy of the Force campaign guide came out and when I explained anything goes she was sold yet again. </p><p></p><p>We’ve run 5 sessions and it’s a total breeze. GMing it is easy as pie. I have no idea how I have all these miniatures. I never bought a case, I just kept picking up packs whenever I could get a good deal. SWSE’s been out for 2 years and there are only 8 books in the series, that’s an easy release schedule I can live with. The books are very clear and organized. We always find what we’re looking for (if even necessary) in very short order. Many of the rules are just intuitive to remember in play. And best of all it all feels, finally, like we’re playing a movie adventure.</p><p></p><p>So this is just hats off to the team there that put so much work and finally, after all this time, ‘got it right’. The books are a joy to read and game with. Huzzah.</p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 4783972, member: 3687"] Well, no, it didn’t, but it helped. :p You see, we’ve known each other for 18 years, been together for 13 of those, and finally, after all this time, I have convinced her to try some Star Wars roleplaying. It’s been a long road. Back in 1998 I played the WEG version with friends, and it felt like Star Wars in name only. The rules certainly didn’t let us play like the movies. When the 2nd Edition came out that group tried it a bit again but it never went beyond a one-shot here or there. In 2000 I tried getting her into the d20 version. She refused based on not liking the idea of messing with continuity and the limitations thereof. She watched us all try a horrible bum-clutch session with a maze of intricate rules to wade through and she chuckled. She watched again as we tried the d20 revised rules with similar halting adventures too caught up in too many rules. She pitied us. This year I slowly, carefully, leaked that I wanted to run a sci-fi game and revealed a neat rules system I found and touted its features. She agreed, and I showed her the Saga Edition book. “This is the system?!” she said skeptically, and then casually flipped through. 2 hours later her character was rolled up. She was sold. The book layout was easy, crisp, clear; it was even practically ‘rules light’ she said, allowing for quick play. But what about messing with continuity? That week the Legacy of the Force campaign guide came out and when I explained anything goes she was sold yet again. We’ve run 5 sessions and it’s a total breeze. GMing it is easy as pie. I have no idea how I have all these miniatures. I never bought a case, I just kept picking up packs whenever I could get a good deal. SWSE’s been out for 2 years and there are only 8 books in the series, that’s an easy release schedule I can live with. The books are very clear and organized. We always find what we’re looking for (if even necessary) in very short order. Many of the rules are just intuitive to remember in play. And best of all it all feels, finally, like we’re playing a movie adventure. So this is just hats off to the team there that put so much work and finally, after all this time, ‘got it right’. The books are a joy to read and game with. Huzzah. -DM Jeff [/QUOTE]
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