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SWSE/Scum & Villany I: The Hutt's Offer (Closed)
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<blockquote data-quote="knightemplar" data-source="post: 5196133" data-attributes="member: 56260"><p><span style="font-family: 'Verdana'"><u>perrinmiller:</u></span><span style="font-family: 'Verdana'"> If you want to be about late 20-early 30 you could be a 'youngling' or padawan that escaped Order 66. If you would like to be older you can be up to the rank title of a jedi knight. </span></p><p> </p><p><span style="font-family: 'Verdana'">The hardships are as such: </span></p><p> </p><p><span style="font-family: 'Verdana'">If your carrying a lightsaber and it is found. For the imperial forces, it is an immediate death sentence or an inquisitor is called to break you. For the fringe forces, it will be a race to see who can turn you in for the rather large bounty on the jedi. You have to be extremely careful about using your powers. It is also up to you whether or not you would like to tell your shipmates. </span></p><p></p><p><span style="font-family: 'Verdana'">A good example is the Dark Times comic series by Dark Horse. The jedi knight no longer truly follows the jedi path of peace, but one in his eyes where he is trying to do good. But the path is very subjective. </span></p><p> </p><p><span style="font-family: 'Verdana'">There will be no master for training. No jedi council exists in this time frame, just Darth Vader and the Inquisitors trying to hunt you down. There will be no real mechanical benefit against it. Just remember that they can Sense Force as well as you can. You might want to look into Force Stealth power. </span></p><p> </p><p><span style="font-family: 'Verdana'">If you do decide on running a jedi, please no powers such as precognition or telepathy that can ruin plot lines. I would like only one jedi in the game. I do not have anything against having force sensitive on a regular character though, as long as they do not pursue the jedi path. </span></p><p> </p><p><span style="font-family: 'Verdana'"><u>Blackrat:</u></span><span style="font-family: 'Verdana'"> That is fine. Since you are in the Ascendant game, you have a good idea of how I run the games. What about recently released/escaped from Kessel. You can keep the attitude towards the imperials.</span></p><p> </p><p><span style="font-family: 'Verdana'"><u>Airwalkrr:</u></span><span style="font-family: 'Verdana'"> Noble and smuggler are a good mix of classes. I have played one myself. I wound up taking a Tapani noble myself, and having her step-mother go after her to supplement her child as the head of the household. She wound up as a smuggler to hide from the bounty hunters her step mother hired to go after her. </span></p><p> </p><p><span style="font-family: 'Verdana'"><u>Story:</u></span><span style="font-family: 'Verdana'"> I am probably not going too dark. First game has you working for a Hutt, doing a personal mission. Later on, if we decide to continue could lead to working for the Hutts further or the Black Sun. You will do a little bit of smuggling. I am not going into slaving, but maybe some spice running. </span></p><p> </p><p><span style="font-family: 'Verdana'">The pilot will start with a ship free and clear, won during a sabacc game. The vessel was called the "Trump Kardde", and used to be the property of Talon Kardde. This is way before he founded the smuggler's alliance. But may become a contact later for future work.</span></p><p> </p><p><span style="font-family: 'Verdana'">The ship is a light transport. Up to the pilot on which type, like a YT-1300, Ghtroc 720 (SotG), YT-1250 (S&V), or a Dynamic-class (Ebon Hawk out of KOTOR, SotG).It has had some upgrades done to it such as a hidden smuggling compartment. The pilot can rename the ship to whatever he wants. </span></p><p> </p><p><span style="font-family: 'Verdana'">I will be introducing a mechanic on Nar Shadda that can do modifications and upgrades to the ship. There will also be a npc introduced that can become a contact within the Bounty Hunter's Guild, if a character would like to pursue that option. </span></p><p> </p><p><span style="font-family: 'Verdana'">I will allow one droid follower such as a 3PO or R1-R4 unit as equipment. Some of the upgrades from Scavenger's Guide can be added within reason. </span></p><p> </p><p><span style="font-family: 'Verdana'"><u>Suggestions:</u> Things I do recommend is at least one person understanding Huttese. I would suggest Shyriwook, but this is not absolutely necessary. I do suggest one person taking Treat Injury as a skill. </span></p></blockquote><p></p>
[QUOTE="knightemplar, post: 5196133, member: 56260"] [FONT=Verdana][U]perrinmiller:[/U][/FONT][FONT=Verdana] If you want to be about late 20-early 30 you could be a 'youngling' or padawan that escaped Order 66. If you would like to be older you can be up to the rank title of a jedi knight. [/FONT] [FONT=Verdana]The hardships are as such: [/FONT] [FONT=Verdana]If your carrying a lightsaber and it is found. For the imperial forces, it is an immediate death sentence or an inquisitor is called to break you. For the fringe forces, it will be a race to see who can turn you in for the rather large bounty on the jedi. You have to be extremely careful about using your powers. It is also up to you whether or not you would like to tell your shipmates. [/FONT] [FONT=Verdana]A good example is the Dark Times comic series by Dark Horse. The jedi knight no longer truly follows the jedi path of peace, but one in his eyes where he is trying to do good. But the path is very subjective. [/FONT] [FONT=Verdana]There will be no master for training. No jedi council exists in this time frame, just Darth Vader and the Inquisitors trying to hunt you down. There will be no real mechanical benefit against it. Just remember that they can Sense Force as well as you can. You might want to look into Force Stealth power. [/FONT] [FONT=Verdana]If you do decide on running a jedi, please no powers such as precognition or telepathy that can ruin plot lines. I would like only one jedi in the game. I do not have anything against having force sensitive on a regular character though, as long as they do not pursue the jedi path. [/FONT] [FONT=Verdana][U]Blackrat:[/U][/FONT][FONT=Verdana] That is fine. Since you are in the Ascendant game, you have a good idea of how I run the games. What about recently released/escaped from Kessel. You can keep the attitude towards the imperials.[/FONT] [FONT=Verdana][U]Airwalkrr:[/U][/FONT][FONT=Verdana] Noble and smuggler are a good mix of classes. I have played one myself. I wound up taking a Tapani noble myself, and having her step-mother go after her to supplement her child as the head of the household. She wound up as a smuggler to hide from the bounty hunters her step mother hired to go after her. [/FONT] [FONT=Verdana][U]Story:[/U][/FONT][FONT=Verdana] I am probably not going too dark. First game has you working for a Hutt, doing a personal mission. Later on, if we decide to continue could lead to working for the Hutts further or the Black Sun. You will do a little bit of smuggling. I am not going into slaving, but maybe some spice running. [/FONT] [FONT=Verdana]The pilot will start with a ship free and clear, won during a sabacc game. The vessel was called the "Trump Kardde", and used to be the property of Talon Kardde. This is way before he founded the smuggler's alliance. But may become a contact later for future work.[/FONT] [FONT=Verdana]The ship is a light transport. Up to the pilot on which type, like a YT-1300, Ghtroc 720 (SotG), YT-1250 (S&V), or a Dynamic-class (Ebon Hawk out of KOTOR, SotG).It has had some upgrades done to it such as a hidden smuggling compartment. The pilot can rename the ship to whatever he wants. [/FONT] [FONT=Verdana]I will be introducing a mechanic on Nar Shadda that can do modifications and upgrades to the ship. There will also be a npc introduced that can become a contact within the Bounty Hunter's Guild, if a character would like to pursue that option. [/FONT] [FONT=Verdana]I will allow one droid follower such as a 3PO or R1-R4 unit as equipment. Some of the upgrades from Scavenger's Guide can be added within reason. [/FONT] [FONT=Verdana][U]Suggestions:[/U] Things I do recommend is at least one person understanding Huttese. I would suggest Shyriwook, but this is not absolutely necessary. I do suggest one person taking Treat Injury as a skill. [/FONT] [/QUOTE]
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