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[SWSE] Static Saves and Skills? :(
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<blockquote data-quote="Jurble" data-source="post: 3626927" data-attributes="member: 20062"><p>Hey guys,</p><p>so getting a game of SWSE going hopefully pretty soon, its just coming together at the moment. I was making up character sheets with some friends the other day and it seems like saves are static numbers rather than roll modifiers??</p><p></p><p>I must admit its the first part of the new system which i dont like so much. Wondering what peoples thoughts are on this and if anyone has house rules to put the dice back in dodging traps and such? Granted there arnt many spike traps in star wars but you never know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I really like rolling for saves seems kinda sad to make it a static number?</p><p></p><p>The other thing is I have a question. I have a player playing a droid whose from the start taking use computer as trained plus putting on skill focus. He's got a nice ability modifier to pump that up to a base of 15!! (lvl 3 char!) So basically anything short of requiring 25 at least is going to be easy pickings. </p><p></p><p>5 (trained) + 5 (skill focus) + 2 (14INT) + 3 (lvl3 char) = 15!</p><p></p><p>anyway before working that out I was going to let him take a computer interface appendage (like Artoos) with cost to get a +2 bonus on slicing computer checks (GMs choice on where its appropriate). Now that I look at it that would give him a 17 base for you average use computer check. Seems kind of excessive to me, but that said anything hard to get (information wise) is going to be at least DC25-30. Think I should take it back? (the +2 appendage)</p><p></p><p>Also am I right in that you dont get extra skills after first level? You dont seem to gain skills after that (what if you raise your INT?)</p><p></p><p>Thanks guys <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jurble, post: 3626927, member: 20062"] Hey guys, so getting a game of SWSE going hopefully pretty soon, its just coming together at the moment. I was making up character sheets with some friends the other day and it seems like saves are static numbers rather than roll modifiers?? I must admit its the first part of the new system which i dont like so much. Wondering what peoples thoughts are on this and if anyone has house rules to put the dice back in dodging traps and such? Granted there arnt many spike traps in star wars but you never know :) I really like rolling for saves seems kinda sad to make it a static number? The other thing is I have a question. I have a player playing a droid whose from the start taking use computer as trained plus putting on skill focus. He's got a nice ability modifier to pump that up to a base of 15!! (lvl 3 char!) So basically anything short of requiring 25 at least is going to be easy pickings. 5 (trained) + 5 (skill focus) + 2 (14INT) + 3 (lvl3 char) = 15! anyway before working that out I was going to let him take a computer interface appendage (like Artoos) with cost to get a +2 bonus on slicing computer checks (GMs choice on where its appropriate). Now that I look at it that would give him a 17 base for you average use computer check. Seems kind of excessive to me, but that said anything hard to get (information wise) is going to be at least DC25-30. Think I should take it back? (the +2 appendage) Also am I right in that you dont get extra skills after first level? You dont seem to gain skills after that (what if you raise your INT?) Thanks guys ;) [/QUOTE]
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[SWSE] Static Saves and Skills? :(
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