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[SWSE] Strike hard for the Adamant!
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<blockquote data-quote="fireinthedust" data-source="post: 5469630" data-attributes="member: 51930"><p>[sblock=ooc] She's also got access to the clone troopers she can sacrifice to take hits for her, or she can use the Jedi NPC this round to make deflect attempts (though if you choose that option, if he misses he's dead; as a minion he only has 1hp; on the bright side, it's not like he's *your* Jedi). Add to that your deflect attempts, and you could be okay.</p><p> </p><p>Being behind the wall gives you full cover, coming out allows you to act; it's roughly the same as firing a blaster: you need to come around the corner to fire. These are high walls, not ones you can crouch over, and the Force isn't something easy like leaning around and picking off one droid. You can't just throw your hand around a corner and hope you Force Slam something. You feel the force, step out, and channel it. </p><p></p><p>Not to be too picky, but you could have waited for them to move forward; or you could have thrown a grenade; or *something* to draw them out rather than exposing yourself right away. I feel bad as this is the reward for taking initiative, but they don't have *anything* else to shoot at this round. </p><p> If you do go down (after using up as many clones as you can, deflecting shots, using up the Jedi, and Force Points), you can make up a clone and jump right in til the end of the scenario.</p><p> On the bright side, none of this would have happened if Chase hadn't really failed that stealth check. As a GM I'm glad I've got actions resulting in consequences, so you PCs feel empowered! You're the ones running the adventure, and if you do succeed it's because you as players succeeded. The alternative is me leading by the nose, and I feel bad about that (I do it too much, and my RL players think I'm a pushover GM).</p><p></p><p>FP for damage? Excellent. Noted.</p><p></p><p>Songdragon and Toasterferret can come on the scene at the end of this round, right before the Droidekas get their turn. Your group got a chance to load up on equipment (reasonable stuff) before the drop off in the beginning, so I'll give them the same thing. Nothing fancy (ie: no magical items equivalent), but enough for a serious mission like this one. [/sblock]</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5469630, member: 51930"] [sblock=ooc] She's also got access to the clone troopers she can sacrifice to take hits for her, or she can use the Jedi NPC this round to make deflect attempts (though if you choose that option, if he misses he's dead; as a minion he only has 1hp; on the bright side, it's not like he's *your* Jedi). Add to that your deflect attempts, and you could be okay. Being behind the wall gives you full cover, coming out allows you to act; it's roughly the same as firing a blaster: you need to come around the corner to fire. These are high walls, not ones you can crouch over, and the Force isn't something easy like leaning around and picking off one droid. You can't just throw your hand around a corner and hope you Force Slam something. You feel the force, step out, and channel it. Not to be too picky, but you could have waited for them to move forward; or you could have thrown a grenade; or *something* to draw them out rather than exposing yourself right away. I feel bad as this is the reward for taking initiative, but they don't have *anything* else to shoot at this round. If you do go down (after using up as many clones as you can, deflecting shots, using up the Jedi, and Force Points), you can make up a clone and jump right in til the end of the scenario. On the bright side, none of this would have happened if Chase hadn't really failed that stealth check. As a GM I'm glad I've got actions resulting in consequences, so you PCs feel empowered! You're the ones running the adventure, and if you do succeed it's because you as players succeeded. The alternative is me leading by the nose, and I feel bad about that (I do it too much, and my RL players think I'm a pushover GM). FP for damage? Excellent. Noted. Songdragon and Toasterferret can come on the scene at the end of this round, right before the Droidekas get their turn. Your group got a chance to load up on equipment (reasonable stuff) before the drop off in the beginning, so I'll give them the same thing. Nothing fancy (ie: no magical items equivalent), but enough for a serious mission like this one. [/sblock] [/QUOTE]
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