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[SWSE] Using Droid rules for Cybernetics
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<blockquote data-quote="LostSoul" data-source="post: 3590690" data-attributes="member: 386"><p>Hey All;</p><p></p><p>Looking over my new book, and wanted to stat up an old d6 guy I played back in the early '90s - a cyborged pirate - I see that there are no rules on creating cybernetics!</p><p></p><p>Or are there?</p><p></p><p>Could you simply use the Droid Modifications Table for upgrading Cybernetics? (Once the cybernetics are there.)</p><p></p><p>My guy had a cybernetic left arm. When I started playing it didn't do anything. Then I made some money and started adding some attachments:</p><p></p><ul> <li data-xf-list-type="ul">A hold-out blaster that was hidden in the arm</li> <li data-xf-list-type="ul">A grappling hook that shot out</li> <li data-xf-list-type="ul">A small compartment shielded against sensors</li> </ul><p></p><p>Awesome. How would I do that in Saga?</p><p></p><p>First, we'll determine the size. An arm sounds like Tiny - I think that's about the size of a cat, so sounds good. That makes the cost factor x5.</p><p></p><p>The hold-out blaster is a Weapon: DC 15 Mechanics check, representing 10 minutes of work. I'd use that -5 penalty since cybernetics aren't combat droids. </p><p></p><p>How to hide it? It doesn't look like any other systems on droids are hidden, but if we look under the Search action in the Perception skill, I think a DC 15 Perception check needed to hide this object makes sense. It sounds close enough to Internal Storage, so we'll go with that. That's an Accessory, so another DC 15 Mechanics check.</p><p></p><p>Since it is Concealed, it takes a Move Action to draw.</p><p></p><p>The gappling hook is an Accessory: DC 15 Mechanics check. It sounds very similar to the Spring-Loaded Mechanism. Make a ranged attack to hit a square against Reflex Defense 10. The grappling hook will then allow you to make a Climb check to get up there! Sweet. (The grappling hook shoots out liquid cable and has a magnetic hook. Enough liquid for 10 squares, etc.)</p><p></p><p>The only problem is that I can only shoot this thing about 8 metres, or 4 squares. I was thinking more like 20 metres, or 10 squares. Eh, there are no rules covering this, so let's just leave it for now.</p><p></p><p>If I wanted to make attacks with this grappling hook - tie up Impies with it - then I would add a Weapon: DC 15 check, -5 penalty for not being a combat droid. The weapon would be a Net and follow all the rules for a Net.</p><p></p><p>The hidden compartment is another Accessory: DC 15 Mechanics check. Since my arm is Tiny, it doesn't fit on the chart! But extrapolating the chart down one more step isn't too hard. Let's divide the Small weight by 10 to get .5 kg - about a pound. Perfect for data discs, a credit cylinder, or an extra ammo clip.</p><p></p><p>Once again, it's hidden, so let's add the hidden aspect on as another Accessory. And it's "shielded against sensors" - that sounds like another Accessory. Along the lines of Improved Sensor Package, it will not give a +2 bonus to Perception checks. No, it will give a -2 penalty to Perception checks from scanners and sensors.</p><p></p><p>Let's sum all that up:</p><p></p><ul> <li data-xf-list-type="ul">Hold-Out Blaster: DC 15 Mechanics check, -5 penalty. Costs 1500 credits. Needs a DC 15 Perception check to spot: DC 15 Mechanics cheeck. Costs 250 credits.</li> <li data-xf-list-type="ul">Grappling Hook: DC 15 Mechanics check. Costs 800 credits.</li> <li data-xf-list-type="ul">Hidden Compartment: DC 15 Mechanics check. Costs 250 credits. -2 Penalty to Perception checks when using sensors: DC 15 Mechanics check. Costs 1000 credits.</li> </ul><p></p><p>Awesome.</p><p></p><p>There are a few other ways of doing some of the stuff I've done here - allowing the Mechanics check to determine the DC of Perception checks, for one - but I think how I've done it stays pretty close to the spirit of the rules.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3590690, member: 386"] Hey All; Looking over my new book, and wanted to stat up an old d6 guy I played back in the early '90s - a cyborged pirate - I see that there are no rules on creating cybernetics! Or are there? Could you simply use the Droid Modifications Table for upgrading Cybernetics? (Once the cybernetics are there.) My guy had a cybernetic left arm. When I started playing it didn't do anything. Then I made some money and started adding some attachments: [list][*]A hold-out blaster that was hidden in the arm [*]A grappling hook that shot out [*]A small compartment shielded against sensors[/list] Awesome. How would I do that in Saga? First, we'll determine the size. An arm sounds like Tiny - I think that's about the size of a cat, so sounds good. That makes the cost factor x5. The hold-out blaster is a Weapon: DC 15 Mechanics check, representing 10 minutes of work. I'd use that -5 penalty since cybernetics aren't combat droids. How to hide it? It doesn't look like any other systems on droids are hidden, but if we look under the Search action in the Perception skill, I think a DC 15 Perception check needed to hide this object makes sense. It sounds close enough to Internal Storage, so we'll go with that. That's an Accessory, so another DC 15 Mechanics check. Since it is Concealed, it takes a Move Action to draw. The gappling hook is an Accessory: DC 15 Mechanics check. It sounds very similar to the Spring-Loaded Mechanism. Make a ranged attack to hit a square against Reflex Defense 10. The grappling hook will then allow you to make a Climb check to get up there! Sweet. (The grappling hook shoots out liquid cable and has a magnetic hook. Enough liquid for 10 squares, etc.) The only problem is that I can only shoot this thing about 8 metres, or 4 squares. I was thinking more like 20 metres, or 10 squares. Eh, there are no rules covering this, so let's just leave it for now. If I wanted to make attacks with this grappling hook - tie up Impies with it - then I would add a Weapon: DC 15 check, -5 penalty for not being a combat droid. The weapon would be a Net and follow all the rules for a Net. The hidden compartment is another Accessory: DC 15 Mechanics check. Since my arm is Tiny, it doesn't fit on the chart! But extrapolating the chart down one more step isn't too hard. Let's divide the Small weight by 10 to get .5 kg - about a pound. Perfect for data discs, a credit cylinder, or an extra ammo clip. Once again, it's hidden, so let's add the hidden aspect on as another Accessory. And it's "shielded against sensors" - that sounds like another Accessory. Along the lines of Improved Sensor Package, it will not give a +2 bonus to Perception checks. No, it will give a -2 penalty to Perception checks from scanners and sensors. Let's sum all that up: [list][*]Hold-Out Blaster: DC 15 Mechanics check, -5 penalty. Costs 1500 credits. Needs a DC 15 Perception check to spot: DC 15 Mechanics cheeck. Costs 250 credits. [*]Grappling Hook: DC 15 Mechanics check. Costs 800 credits. [*]Hidden Compartment: DC 15 Mechanics check. Costs 250 credits. -2 Penalty to Perception checks when using sensors: DC 15 Mechanics check. Costs 1000 credits.[/list] Awesome. There are a few other ways of doing some of the stuff I've done here - allowing the Mechanics check to determine the DC of Perception checks, for one - but I think how I've done it stays pretty close to the spirit of the rules. [/QUOTE]
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