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<blockquote data-quote="cignus_pfaccari" data-source="post: 5739859" data-attributes="member: 14557"><p>I got into this weekend's beta testing, figured I'd give it a try while it was free. I got my Jedi Consular up to 12 and my Sith Warrior up to 4. So, not terribly far up, but I got the Consular up to his advanced class, and went Shadow with that.</p><p></p><p>I wasn't terribly impressed, for two reasons.</p><p></p><p>First, it's way more of a CRPG than an MMO. The conversational options don't really seem to change the overall outcome much, as far as I can tell, except when there's the VERY CLEARLY MARKED Light Side/Dark Side option. As a result, the cutscenes seem endlessly talky with no real point to them, other than as a way to artificially extend playtime. Note: I freely admit that I'm not, and never have been, a CRPG player. As such, I'm really not the target market for this.</p><p></p><p>Second, I just couldn't buy into the setting. It just doesn't seem to possibly matter. The Sith Empire will eventually implode of its own accord, and nothing my character can do will affect that either way. I honestly think it was a mistake to place it in the Old Republic time period because of this. After the original trilogy would've been better, in my opinion; that way, you don't necessarily know what's going to happen, because everything after the original trilogy is up in the air (Lucasfilm could easily ignore the entire EU if they wanted). But I suspect Galaxies might've poisoned that well.</p><p></p><p></p><p>Gameplay (i.e. the non-talky cutscene bits) reminded me strongly of WoW in space. I still find it odd to hit someone over the head with a lightsaber and not have that kill them*. I also find it blatantly bizarre that not only does a force-user start with a glowy LED stick, but everyone else in the galaxy seems to have one. You could win most of your fights just flailing about with your lightsaber. </p><p></p><p>It was quite satisfying, as the consular, to pick things up and hurl them at the enemy, though the graphics on that really should take into account where you are. It's vastly unlikely there's a deactivated droid underfoot a third of the time. I also found it irritating that you're forced to play a pet class. Granted, you could probably dismiss them, but I suspect a lot of your class's combat power is wrapped up in the companion.</p><p></p><p>* - Certainly, they did fall over pretty quickly once I could Backstab, er, "Shadow Strike" them. Which pretty much required my companion to tank for me. Yay.</p><p></p><p></p><p>I think it'll do okay, but I don't think it's going to kill WoW. Hopefully it'll stay a while and serve as competition, and encourage Blizzard to improve WoW. I certainly don't plan on spending any money on TOR, though.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5739859, member: 14557"] I got into this weekend's beta testing, figured I'd give it a try while it was free. I got my Jedi Consular up to 12 and my Sith Warrior up to 4. So, not terribly far up, but I got the Consular up to his advanced class, and went Shadow with that. I wasn't terribly impressed, for two reasons. First, it's way more of a CRPG than an MMO. The conversational options don't really seem to change the overall outcome much, as far as I can tell, except when there's the VERY CLEARLY MARKED Light Side/Dark Side option. As a result, the cutscenes seem endlessly talky with no real point to them, other than as a way to artificially extend playtime. Note: I freely admit that I'm not, and never have been, a CRPG player. As such, I'm really not the target market for this. Second, I just couldn't buy into the setting. It just doesn't seem to possibly matter. The Sith Empire will eventually implode of its own accord, and nothing my character can do will affect that either way. I honestly think it was a mistake to place it in the Old Republic time period because of this. After the original trilogy would've been better, in my opinion; that way, you don't necessarily know what's going to happen, because everything after the original trilogy is up in the air (Lucasfilm could easily ignore the entire EU if they wanted). But I suspect Galaxies might've poisoned that well. Gameplay (i.e. the non-talky cutscene bits) reminded me strongly of WoW in space. I still find it odd to hit someone over the head with a lightsaber and not have that kill them*. I also find it blatantly bizarre that not only does a force-user start with a glowy LED stick, but everyone else in the galaxy seems to have one. You could win most of your fights just flailing about with your lightsaber. It was quite satisfying, as the consular, to pick things up and hurl them at the enemy, though the graphics on that really should take into account where you are. It's vastly unlikely there's a deactivated droid underfoot a third of the time. I also found it irritating that you're forced to play a pet class. Granted, you could probably dismiss them, but I suspect a lot of your class's combat power is wrapped up in the companion. * - Certainly, they did fall over pretty quickly once I could Backstab, er, "Shadow Strike" them. Which pretty much required my companion to tank for me. Yay. I think it'll do okay, but I don't think it's going to kill WoW. Hopefully it'll stay a while and serve as competition, and encourage Blizzard to improve WoW. I certainly don't plan on spending any money on TOR, though. Brad [/QUOTE]
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