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SX:1 Help Wanted: Exterminators (Velmont Judging)-Completed
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<blockquote data-quote="Salix" data-source="post: 2907815" data-attributes="member: 40003"><p>[sblock=OOC H4H]</p><p>I dont think you want to take that course of action. You can only gain a feat for 1 round with a hero point buy. Also, only takedown attack let's you get multiple attacks in a round, not Power Attack.</p><p></p><p>HEROIC FEAT</p><p>You can spend a hero point to gain the benefits of a feat (either a regular</p><p>or power feat)you don ’t already have for one round (see Chapter 4 ).You</p><p>must be capable of using the feat and cannot gain the benefits of fortune</p><p>feats,only other types of feats.If the feat has another feat as a prerequisite,</p><p>you must have the prerequisite to gain the benefit of the more advanced</p><p>feat.For feats acquired in ranks,you gain the benefit of one rank of the</p><p>feat by spending a hero point.The GM can veto any performance of a feat</p><p>acquired with a hero point if considered inappropriate for the game.</p><p></p><p></p><p>TAKEDOWN ATTACK COMBAT,RANKED</p><p>If you knock out or disable an opponent with a melee attack,you get</p><p>an immediate extra attack against another opponent within range and</p><p>within 5 feet of where the previous target was when attacked.You can ’t</p><p>move before making this extra attack.The extra attack is with the same</p><p>attack and attack bonus as the first.You can use this feat once per round,</p><p>except when fighting minions,where you can use it an unlimited number</p><p>of times,until you miss or there are no more opponents within range of</p><p>your attack or your last target.</p><p>You can take this feat a second time,allowing you to move up to 5 feet</p><p>between each attack you make,but you still cannot move more than your</p><p>total speed,regardless of the number of attacks you make.</p><p></p><p>POWER ATTACK COMBAT</p><p>When you make an attack you can take a penalty of up to –5 on your</p><p>attack bonus and add the same number (up to +5)to your attack ’s saving</p><p>throw DC.Your attack bonus cannot be reduced below +0 and your save</p><p>DC modifier cannot more than double.The changes to attack and saving</p><p>throw DC are decided before you make your attack roll and last until your</p><p>next round.This feat does not apply to effects requiring no attack roll or</p><p>allowing no saving throw.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Salix, post: 2907815, member: 40003"] [sblock=OOC H4H] I dont think you want to take that course of action. You can only gain a feat for 1 round with a hero point buy. Also, only takedown attack let's you get multiple attacks in a round, not Power Attack. HEROIC FEAT You can spend a hero point to gain the benefits of a feat (either a regular or power feat)you don ’t already have for one round (see Chapter 4 ).You must be capable of using the feat and cannot gain the benefits of fortune feats,only other types of feats.If the feat has another feat as a prerequisite, you must have the prerequisite to gain the benefit of the more advanced feat.For feats acquired in ranks,you gain the benefit of one rank of the feat by spending a hero point.The GM can veto any performance of a feat acquired with a hero point if considered inappropriate for the game. TAKEDOWN ATTACK COMBAT,RANKED If you knock out or disable an opponent with a melee attack,you get an immediate extra attack against another opponent within range and within 5 feet of where the previous target was when attacked.You can ’t move before making this extra attack.The extra attack is with the same attack and attack bonus as the first.You can use this feat once per round, except when fighting minions,where you can use it an unlimited number of times,until you miss or there are no more opponents within range of your attack or your last target. You can take this feat a second time,allowing you to move up to 5 feet between each attack you make,but you still cannot move more than your total speed,regardless of the number of attacks you make. POWER ATTACK COMBAT When you make an attack you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5)to your attack ’s saving throw DC.Your attack bonus cannot be reduced below +0 and your save DC modifier cannot more than double.The changes to attack and saving throw DC are decided before you make your attack roll and last until your next round.This feat does not apply to effects requiring no attack roll or allowing no saving throw. [/sblock] [/QUOTE]
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