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The Society of 3.5 Revisionists
Sylrae Alt. Systems.
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<blockquote data-quote="Sylrae" data-source="post: 4529507" data-attributes="member: 48520"><p>Maybe the two together are a bit much.. Standard feats per level? I always found you never had quite enough feats (unless you were a fighter).. lol</p><p></p><p>The fighter would now be getting an extra 3 feats by 20. no?</p><p></p><p>Monsters get the extra feats too...</p><p></p><p>That does sound simpler, but there are a few issues with that.</p><p>A) That messes up all the existing DCs, and they all need to be re-figured out...</p><p>B) I dont want to use a reduced skill list. I've tried the pathfinder list, and I've tried my own reduced list (which was a bit smaller than pathfinder and took some inspiration from white-wolf) > the players oddly enough didnt like the reduced list > they could never figure out which skills to use when when they were that general. they were like:"do I use acrobatics, or athletics? I'm confused!". Often, they would look through the list and have absolutely no idea which skill applied. it was a nightmare. It made perfect sense to me, but they didnt get it when I started combining things. It took 4 sessions for them to start remembering they would use Stealth for both hide AND move silently.. *sigh*</p><p></p><p>I have a possible solution to the x4 at level 1 thing. Just use a constant. (just came up with this)</p><p>Smallest extra skills for level 1: 2*3 = 6</p><p>Biggest extra skills for level 1: 8*3 = 24</p><p>6+24=30</p><p>30/2=15.</p><p>So at level 1, give everyone 15+(skill points per level)</p><p>The rogue will bitch, but not nearly as much as if they only got 8 skill points instead of 32.</p><p>The Wizard will jump for joy and not needing to scrounge up all his Int to buy a could points in knowledge skills.</p><p>The Bard and Ranger will barely notice a difference.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4529507, member: 48520"] Maybe the two together are a bit much.. Standard feats per level? I always found you never had quite enough feats (unless you were a fighter).. lol The fighter would now be getting an extra 3 feats by 20. no? Monsters get the extra feats too... That does sound simpler, but there are a few issues with that. A) That messes up all the existing DCs, and they all need to be re-figured out... B) I dont want to use a reduced skill list. I've tried the pathfinder list, and I've tried my own reduced list (which was a bit smaller than pathfinder and took some inspiration from white-wolf) > the players oddly enough didnt like the reduced list > they could never figure out which skills to use when when they were that general. they were like:"do I use acrobatics, or athletics? I'm confused!". Often, they would look through the list and have absolutely no idea which skill applied. it was a nightmare. It made perfect sense to me, but they didnt get it when I started combining things. It took 4 sessions for them to start remembering they would use Stealth for both hide AND move silently.. *sigh* I have a possible solution to the x4 at level 1 thing. Just use a constant. (just came up with this) Smallest extra skills for level 1: 2*3 = 6 Biggest extra skills for level 1: 8*3 = 24 6+24=30 30/2=15. So at level 1, give everyone 15+(skill points per level) The rogue will bitch, but not nearly as much as if they only got 8 skill points instead of 32. The Wizard will jump for joy and not needing to scrounge up all his Int to buy a could points in knowledge skills. The Bard and Ranger will barely notice a difference. [/QUOTE]
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