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<blockquote data-quote="Kerrick" data-source="post: 4530144" data-attributes="member: 4722"><p>I guess... but that would be 21 feats for a human!</p><p></p><p></p><p>That's my point. Have you ever tried to make a high-HD monster? Try it sometime, and see how fast you run out of logical feats and start plugging in things like the +2/+2s, Iron Will, or (the default filler feat) Toughness. Dinosaurs in particular fall into this trap - they've got Toughness x3 and x4.</p><p></p><p></p><p>Only slightly, and I've already done that. See, with everyone getting a +3 bonus, it already accounts for the "level +3" max of the old system - so a PC will still have the same chance of hitting a DC 15 check as before. PrCs and feats, which have rank requirements, would need to be adjusted though.</p><p></p><p></p><p>No offense, but that sounds more like dumb players. I mean, how hard is it to remember <em>Stealth</em> covers Hide and Move Silently? </p><p></p><p></p><p>Think about it. You already have a constant - +3. Adding a +3 bonus means they don't have to spend as many ranks in a given skill to get the same effect, AND they can spread all those ranks they were formerly using to max out class skills to buy ranks in cross-class skills. </p><p></p><p>Let's take the wizard. At L1, he'd have 4*(2+Int); we'll say 15 Int for the sake of argument, which gives him 16 points. In 3.5, he would most likely max out Concentration, Knowledge (arcana), and Spellcraft, and take one other Knowledge skill. That's it, kaput, done - he's already blown his wad.</p><p></p><p>Course, under the new system, he'd have 4 skill points, which also gives him only four skills... but I also boosted all the 2+Int classes to 4+Int. So now, our wizard friend has 6 skill points to spread around. He can take Concentration, Knowledge (arcana), Perception, Search, Spellcraft, and some other miscellaneous skill that fits his background. Best of all, his class skills get a +3 bonus.</p><p></p><p>I've found, over the course of revising the monsters, that this system works very well - all I have to do to figure out total skill points is take the base number and add the Int bonus. Max ranks? The Hit Die total. All I do then is assign a number of skills (which is usually the same number they've already got, after combining), max them out, add the bonuses, and I'm done. I had to tweak a few skill point totals (outsiders get 6+Int, monstrous humanoids, giants, and undead get 4), but now I can burn through a skills entry in no time.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4530144, member: 4722"] I guess... but that would be 21 feats for a human! That's my point. Have you ever tried to make a high-HD monster? Try it sometime, and see how fast you run out of logical feats and start plugging in things like the +2/+2s, Iron Will, or (the default filler feat) Toughness. Dinosaurs in particular fall into this trap - they've got Toughness x3 and x4. Only slightly, and I've already done that. See, with everyone getting a +3 bonus, it already accounts for the "level +3" max of the old system - so a PC will still have the same chance of hitting a DC 15 check as before. PrCs and feats, which have rank requirements, would need to be adjusted though. No offense, but that sounds more like dumb players. I mean, how hard is it to remember [i]Stealth[/i] covers Hide and Move Silently? Think about it. You already have a constant - +3. Adding a +3 bonus means they don't have to spend as many ranks in a given skill to get the same effect, AND they can spread all those ranks they were formerly using to max out class skills to buy ranks in cross-class skills. Let's take the wizard. At L1, he'd have 4*(2+Int); we'll say 15 Int for the sake of argument, which gives him 16 points. In 3.5, he would most likely max out Concentration, Knowledge (arcana), and Spellcraft, and take one other Knowledge skill. That's it, kaput, done - he's already blown his wad. Course, under the new system, he'd have 4 skill points, which also gives him only four skills... but I also boosted all the 2+Int classes to 4+Int. So now, our wizard friend has 6 skill points to spread around. He can take Concentration, Knowledge (arcana), Perception, Search, Spellcraft, and some other miscellaneous skill that fits his background. Best of all, his class skills get a +3 bonus. I've found, over the course of revising the monsters, that this system works very well - all I have to do to figure out total skill points is take the base number and add the Int bonus. Max ranks? The Hit Die total. All I do then is assign a number of skills (which is usually the same number they've already got, after combining), max them out, add the bonuses, and I'm done. I had to tweak a few skill point totals (outsiders get 6+Int, monstrous humanoids, giants, and undead get 4), but now I can burn through a skills entry in no time. [/QUOTE]
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