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Symbaroum Starter Set
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<blockquote data-quote="Marc_C" data-source="post: 8319203" data-attributes="member: 7025897"><p>A knight, a theurg and witch-hunter spot a 'Rage Troll Famished' munching on what appears to be a human leg. 'Rage Trolls Famished' are the smallest of trolls at 6 feet tall. They have a foul mood.</p><p></p><p>The group tries to surprise the troll to get free attacks. The knight has the lowest Discreet (5) VS the vigilance of the troll (+1) = TN 6. The knight steps on a dried up branch alerting the troll.</p><p></p><p>Symbaroum does require a grid to play. I'm using one to illustrate the encounter.</p><p></p><p><img src="https://i.imgur.com/d2Lyrxz.jpg?1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Round 1</strong></p><p>In order of quick (no rolls required)</p><ul> <li data-xf-list-type="ul">Knight</li> <li data-xf-list-type="ul">Theurg</li> <li data-xf-list-type="ul">Troll</li> <li data-xf-list-type="ul">Witch-Hunter</li> </ul><p></p><p>The troll and witch-hunter have the same quick but the troll has better vigilance so he goes first. In case of a tie roll d20.</p><p></p><p><img src="https://i.imgur.com/unQcHml.jpg?1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The knight uses one move (10 spaces) to reach the troll and attacks with his great sword (1d12). The ability Iron Fist gives him +1d4 damage and he uses strong to hit instead of accuracy. A rage troll is easy to hit (+7 defence). The knight inflicts 9 damage - 4 armour = 5. The troll is now at 10 Toughness.</p><p></p><p>The theurg makes a successful resolute roll and unleashes the spell Prios' Burning Glass for 1d6 damage. Roll 5 - 4 armour = 1. The troll is at 9 Toughness. The theurg rolls 1d4 for corruption since he cast a spell = 3 temporary corruption. His corruption threshold is 8. No worries yet.</p><p></p><p>The troll attacks the knight since leaving to attack someone else would give a free attack to the knight. The knight makes a defence roll (10 - 3 = 7) against the troll's claw attack. He misses. 8 - 1d8 (chainmail) - 1. The troll inflicts 7 damage to the knights. He is at 15 - 7 = 8 Toughness. Since the amount of damage was higher than the knight's Pain Threshold (half toughness) the troll can either make a free attack immediately or decide the knight is knock prone on the ground. The troll makes a second free attack but misses.</p><p></p><p>The witch-hunter moves to the left flank and shoots an arrow with his bow. There are no restrictions against shooting in melee other than having a line of sight. Range weapons don't have ranges. The game assumes range weapons have enough range to hit anyone a on regular battle mat. Hits the troll (1d8) 8 - 4 armour = 4. The troll is at 5 toughness.</p></blockquote><p></p>
[QUOTE="Marc_C, post: 8319203, member: 7025897"] A knight, a theurg and witch-hunter spot a 'Rage Troll Famished' munching on what appears to be a human leg. 'Rage Trolls Famished' are the smallest of trolls at 6 feet tall. They have a foul mood. The group tries to surprise the troll to get free attacks. The knight has the lowest Discreet (5) VS the vigilance of the troll (+1) = TN 6. The knight steps on a dried up branch alerting the troll. Symbaroum does require a grid to play. I'm using one to illustrate the encounter. [img]https://i.imgur.com/d2Lyrxz.jpg?1[/img] [b]Round 1[/b] In order of quick (no rolls required) [LIST] [*]Knight [*]Theurg [*]Troll [*]Witch-Hunter [/LIST] The troll and witch-hunter have the same quick but the troll has better vigilance so he goes first. In case of a tie roll d20. [img]https://i.imgur.com/unQcHml.jpg?1[/img] The knight uses one move (10 spaces) to reach the troll and attacks with his great sword (1d12). The ability Iron Fist gives him +1d4 damage and he uses strong to hit instead of accuracy. A rage troll is easy to hit (+7 defence). The knight inflicts 9 damage - 4 armour = 5. The troll is now at 10 Toughness. The theurg makes a successful resolute roll and unleashes the spell Prios' Burning Glass for 1d6 damage. Roll 5 - 4 armour = 1. The troll is at 9 Toughness. The theurg rolls 1d4 for corruption since he cast a spell = 3 temporary corruption. His corruption threshold is 8. No worries yet. The troll attacks the knight since leaving to attack someone else would give a free attack to the knight. The knight makes a defence roll (10 - 3 = 7) against the troll's claw attack. He misses. 8 - 1d8 (chainmail) - 1. The troll inflicts 7 damage to the knights. He is at 15 - 7 = 8 Toughness. Since the amount of damage was higher than the knight's Pain Threshold (half toughness) the troll can either make a free attack immediately or decide the knight is knock prone on the ground. The troll makes a second free attack but misses. The witch-hunter moves to the left flank and shoots an arrow with his bow. There are no restrictions against shooting in melee other than having a line of sight. Range weapons don't have ranges. The game assumes range weapons have enough range to hit anyone a on regular battle mat. Hits the troll (1d8) 8 - 4 armour = 4. The troll is at 5 toughness. [/QUOTE]
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