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Symbiotes (Venom/Carnage/Toxin) for D&D
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<blockquote data-quote="frankthedm" data-source="post: 2644747" data-attributes="member: 1164"><p>I gave out a suit of Living Armor [guyver inspired]. The player wanted one to look like ‘Killer croc’ to go along with a ““I was once a man!” escapee from a magical experiment” concept. The suit was really a curse, but the player liked it.</p><p></p><p>+1 Full Plate with masterwork “spiked” gauntlets: Armor was 1/2 normal weight, swim only normal armor check penalty, climb at no penalty due to clawed fingers and feet.</p><p>+2 Natural armor</p><p>+2 to STR</p><p>+2 to CON</p><p>Suit reabsorbs wastes [ -2 to be tracked overland]</p><p></p><p>BUT </p><p>Not easily removable once it bonds to the wearer... It replaces heart & a few other vital organs besideds thier skin. if the wearer <em>submits</em> to remove disease, they will need a "Regenerate spell" immediatly since their skin and some needed organs are now quite dead.</p><p>Doubles food requirements [sustaining ring would return to normal requirement]</p><p>Double armor check penalty for tasks that require tactile sensation, because of nearly complete loss of tactile sensation.</p><p>No breeding or fornication [those vulnerable bits are now too well guarded]</p><p>Will save DC 13 daily or 2 wisdom damage.</p><p>& takes up the following “slots”</p><p>One headband, hat, helmet, or phylactery on the head</p><p>One vest, vestment, or shirt on the torso</p><p>One robe or suit of armor on the body (over a vest, vestment, or shirt)</p><p>One pair of bracers or bracelets on the arms or wrists</p><p>One glove, pair of gloves, or pair of gauntlets on the hands</p><p></p><p>Give this thing: <a href="http://www.joeacevedo.com/images/figurezone/dcdfigures/dcdkillercroc_brg.jpg" target="_blank">http://www.joeacevedo.com/images/figurezone/dcdfigures/dcdkillercroc_brg.jpg</a></p><p>A bit more human face</p><p>Spiked knuckles</p><p>An iron ball on a 15' chain with the back end as a war ready grappling hook.</p><p></p><p><span style="color: Lime">Remove Disease</span></p><p><span style="color: Lime">Conjuration (Healing)</span></p><p><span style="color: Lime">Level: Clr 3, Drd 3, Rgr 3</span></p><p><span style="color: Lime">Components: V, S</span></p><p><span style="color: Lime">Casting Time: 1 standard action</span></p><p><span style="color: Lime">Range: Touch</span></p><p><span style="color: Lime">Target: Creature touched</span></p><p><span style="color: Lime">Duration: Instantaneous</span></p><p><span style="color: Lime">Saving Throw: Fortitude negates (harmless)</span></p><p><span style="color: Lime">Spell Resistance: Yes (harmless)</span></p><p><span style="color: Lime">Remove disease cures all diseases that the subject is suffering from. <strong>The spell also kills parasites, including green slime and others.</strong> Certain special diseases may not be countered by this spell or may be countered only by a caster of a certain level or higher.</span></p><p><span style="color: Lime">Note: Since the spell’s duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.</span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2644747, member: 1164"] I gave out a suit of Living Armor [guyver inspired]. The player wanted one to look like ‘Killer croc’ to go along with a ““I was once a man!” escapee from a magical experiment” concept. The suit was really a curse, but the player liked it. +1 Full Plate with masterwork “spiked” gauntlets: Armor was 1/2 normal weight, swim only normal armor check penalty, climb at no penalty due to clawed fingers and feet. +2 Natural armor +2 to STR +2 to CON Suit reabsorbs wastes [ -2 to be tracked overland] BUT Not easily removable once it bonds to the wearer... It replaces heart & a few other vital organs besideds thier skin. if the wearer [I]submits[/I] to remove disease, they will need a "Regenerate spell" immediatly since their skin and some needed organs are now quite dead. Doubles food requirements [sustaining ring would return to normal requirement] Double armor check penalty for tasks that require tactile sensation, because of nearly complete loss of tactile sensation. No breeding or fornication [those vulnerable bits are now too well guarded] Will save DC 13 daily or 2 wisdom damage. & takes up the following “slots” One headband, hat, helmet, or phylactery on the head One vest, vestment, or shirt on the torso One robe or suit of armor on the body (over a vest, vestment, or shirt) One pair of bracers or bracelets on the arms or wrists One glove, pair of gloves, or pair of gauntlets on the hands Give this thing: [url]http://www.joeacevedo.com/images/figurezone/dcdfigures/dcdkillercroc_brg.jpg[/url] A bit more human face Spiked knuckles An iron ball on a 15' chain with the back end as a war ready grappling hook. [COLOR=Lime]Remove Disease Conjuration (Healing) Level: Clr 3, Drd 3, Rgr 3 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) Remove disease cures all diseases that the subject is suffering from. [B]The spell also kills parasites, including green slime and others.[/B] Certain special diseases may not be countered by this spell or may be countered only by a caster of a certain level or higher. Note: Since the spell’s duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.[/COLOR] [/QUOTE]
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