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Symbiotes (Venom/Carnage/Toxin) for D&D
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<blockquote data-quote="Storyteller01" data-source="post: 2664708" data-attributes="member: 20931"><p>I thought of this too, but it gets expensive. The Venom suit has nearly all the abilities available for a psychoactive skin.</p><p></p><p>Examples via 3.0:</p><p>Skin of the Chameleon; +15 to Hide; 4,500</p><p></p><p>Skin of the Claw; unarmed attacks do 1d12 damage w/o AoO's (for Carnage??); 16,000</p><p></p><p>Skin of the Defender; +4 natural armor; 32,000</p><p></p><p>Skin of the Hero (it WAS made for Spider-Man, maybe this represents the spider sense??); +3 luck bonus to all saves, AC, and attack rolls; 68,000</p><p></p><p>Skin of Iron; grant Iron Body benefits (a possible Venom bonus? the +6 Str/-6 Dex would seem to fit that); 240,000</p><p></p><p>Skin of Proteus; grants the metamorphosis power (limited shapechange); 90,000</p><p></p><p>Skin of the Spider; +20 to Climb checks + body equilibrium; 20,000</p><p></p><p>Skin of the Troll; regenerative abilities (1 hp per level per hour, plus other bennies); 90,000</p><p></p><p></p><p>I just picked the ones that seemed relevant (all but one or two), but you can see the cost build-up (470,500 gp for all this). Only one skin is supposed to be active at one time, but if one has the cash there's no reason they can't all be part of one intelligent (empathic??) skin.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2664708, member: 20931"] I thought of this too, but it gets expensive. The Venom suit has nearly all the abilities available for a psychoactive skin. Examples via 3.0: Skin of the Chameleon; +15 to Hide; 4,500 Skin of the Claw; unarmed attacks do 1d12 damage w/o AoO's (for Carnage??); 16,000 Skin of the Defender; +4 natural armor; 32,000 Skin of the Hero (it WAS made for Spider-Man, maybe this represents the spider sense??); +3 luck bonus to all saves, AC, and attack rolls; 68,000 Skin of Iron; grant Iron Body benefits (a possible Venom bonus? the +6 Str/-6 Dex would seem to fit that); 240,000 Skin of Proteus; grants the metamorphosis power (limited shapechange); 90,000 Skin of the Spider; +20 to Climb checks + body equilibrium; 20,000 Skin of the Troll; regenerative abilities (1 hp per level per hour, plus other bennies); 90,000 I just picked the ones that seemed relevant (all but one or two), but you can see the cost build-up (470,500 gp for all this). Only one skin is supposed to be active at one time, but if one has the cash there's no reason they can't all be part of one intelligent (empathic??) skin. [/QUOTE]
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Symbiotes (Venom/Carnage/Toxin) for D&D
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