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Symmetric Balance vs Asymmetric Balance.
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<blockquote data-quote="Blue" data-source="post: 9170989" data-attributes="member: 20564"><p>Saying that there is a preference on each side does not in any way support that there is an <em>equal</em> amount of preference on either side. That can be demonstrated that there is a strong preference for one over the other, and therefore a "right" pick when designing for the masses.</p><p></p><p>One side is "my choices don't matter, I will do the same result regardless if I take a different mechanical path to get there".</p><p></p><p>The other side is "my choices impact the style of play I want to do personally, and how the synergy works with the party". Because after you remove the the white room you get actual play, and while a tank and a striker individually could both eventually kill a foe, together the tank can use their higher defenses and survivability to protect the tank, and the striker can help kill the foe much quicker so the tank gets hit less rounds.</p><p></p><p>Look at D&D. There are a number of classes, and they don't do the same thing. Even if you reduced it just to the primary single-target damage dealers they have a lot of variation in it. As D&D is incredibly well selling, we can take from it that most people prefer when the choice matters.</p></blockquote><p></p>
[QUOTE="Blue, post: 9170989, member: 20564"] Saying that there is a preference on each side does not in any way support that there is an [I]equal[/I] amount of preference on either side. That can be demonstrated that there is a strong preference for one over the other, and therefore a "right" pick when designing for the masses. One side is "my choices don't matter, I will do the same result regardless if I take a different mechanical path to get there". The other side is "my choices impact the style of play I want to do personally, and how the synergy works with the party". Because after you remove the the white room you get actual play, and while a tank and a striker individually could both eventually kill a foe, together the tank can use their higher defenses and survivability to protect the tank, and the striker can help kill the foe much quicker so the tank gets hit less rounds. Look at D&D. There are a number of classes, and they don't do the same thing. Even if you reduced it just to the primary single-target damage dealers they have a lot of variation in it. As D&D is incredibly well selling, we can take from it that most people prefer when the choice matters. [/QUOTE]
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Symmetric Balance vs Asymmetric Balance.
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