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General Tabletop Discussion
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Symmetric Balance vs Asymmetric Balance.
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<blockquote data-quote="tetrasodium" data-source="post: 9174558" data-attributes="member: 93670"><p>No it's more than just characters having the <em>opportunity</em>. 5e kept going and ensured that the group was almost certain to be able to do it with the idea of failure risk or opportunity cost being improbable.</p><p></p><p> The result is that all but the smallest of groups and those deliberately planning to create a problem for themselves are likely to have multiple PCs with players who can say "<em>oh I'm proficient in that too, I want to try too</em>". It might sound nice for saving the day in some clutch situation, but it instead ensures that no situation will ever approach the horizon where such a distant situational speck remains. </p><p></p><p>That goes well beyond the overly condensed skills and the overly success weighted dc ladder to include the gold star "this is my thing" that the various classes should be proud of... Hard to feel good about being a tanky type when it's improbable that anyone is capable of feeling squishy.... Hard to feel good about monstrous damage output when it doesn't really matter... Hard to feel excited about your ability to act as a force multiplier for the group with buffs debuffs and control when the monsters are tuned to be pushovers for extreme self inflicted ineptitude stormwind builds & nobody notices it enough to care. Hard to feel awesome for your ability to heal and protect your allies when the most powerful healing spell is a super accessible first level one that is built to exploit bad design in order to maximally nullify damage by providing minimal healing to near unkillable PCs at minimal cost... etc</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9174558, member: 93670"] No it's more than just characters having the [I]opportunity[/I]. 5e kept going and ensured that the group was almost certain to be able to do it with the idea of failure risk or opportunity cost being improbable. The result is that all but the smallest of groups and those deliberately planning to create a problem for themselves are likely to have multiple PCs with players who can say "[I]oh I'm proficient in that too, I want to try too[/I]". It might sound nice for saving the day in some clutch situation, but it instead ensures that no situation will ever approach the horizon where such a distant situational speck remains. That goes well beyond the overly condensed skills and the overly success weighted dc ladder to include the gold star "this is my thing" that the various classes should be proud of... Hard to feel good about being a tanky type when it's improbable that anyone is capable of feeling squishy.... Hard to feel good about monstrous damage output when it doesn't really matter... Hard to feel excited about your ability to act as a force multiplier for the group with buffs debuffs and control when the monsters are tuned to be pushovers for extreme self inflicted ineptitude stormwind builds & nobody notices it enough to care. Hard to feel awesome for your ability to heal and protect your allies when the most powerful healing spell is a super accessible first level one that is built to exploit bad design in order to maximally nullify damage by providing minimal healing to near unkillable PCs at minimal cost... etc [/QUOTE]
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