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General Tabletop Discussion
*Dungeons & Dragons
Symmetric Balance vs Asymmetric Balance.
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<blockquote data-quote="Emberashh" data-source="post: 9175951" data-attributes="member: 7040941"><p>Fisk mode engaged, I suppose.</p><p></p><p></p><p></p><p>This has nothing to do with niches, and everything to do with bloated HP across the board and the near non-existence of Active Defense as a mechanic. </p><p></p><p></p><p></p><p>Same issue. </p><p></p><p></p><p></p><p>Uh, same issue again, more or less. </p><p></p><p></p><p></p><p>Huh, same issue.</p><p></p><p>So I suppose in summary your actual issue is with how the HP system is designed and how it integrated with damage, defense, monster design, and healing. </p><p></p><p>None of that really has anything to do with niches and is at best only tangential to them. </p><p></p><p>This is why its important to really get down to whats actually causing the problem, because trying to fix those issues from the perspective of niche protection is just going to result in an incoherent design. Those issues need to be fixed from their own perspectives, without any regard for how Classes interact with them. </p><p></p><p><em>Then</em>, if necessary, Classes can be addressed from their own perspective, with the context of the fixed game design reinforcing whatever has to change in that regard, if anything.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9175951, member: 7040941"] Fisk mode engaged, I suppose. This has nothing to do with niches, and everything to do with bloated HP across the board and the near non-existence of Active Defense as a mechanic. Same issue. Uh, same issue again, more or less. Huh, same issue. So I suppose in summary your actual issue is with how the HP system is designed and how it integrated with damage, defense, monster design, and healing. None of that really has anything to do with niches and is at best only tangential to them. This is why its important to really get down to whats actually causing the problem, because trying to fix those issues from the perspective of niche protection is just going to result in an incoherent design. Those issues need to be fixed from their own perspectives, without any regard for how Classes interact with them. [I]Then[/I], if necessary, Classes can be addressed from their own perspective, with the context of the fixed game design reinforcing whatever has to change in that regard, if anything. [/QUOTE]
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