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General Tabletop Discussion
*Dungeons & Dragons
Symmetric Balance vs Asymmetric Balance.
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9188269" data-attributes="member: 7023840"><p>Sure! Look, if I had my druthers, I'd make a very different, and probably far less popular game.</p><p></p><p>But if I was going for niche protection, my changes would start like this-</p><p></p><p>Casters would each get <em>unique</em> spell lists. There would be absolutely minimal crossover. Subclasses might get you access to a <em>small</em> handful of additional spells. That protects each of the casters (Cleric, Wizard, Warlock, Sorcerer, Druid). I would get rid of the full scaling of attack cantrips- it should always be an option, but a lesser option, to ensure that casters would have to make meaningful choices in terms of combat (and choosing combat spells with their slots). Maybe one of the casters, like the Warlock or Sorcerer, would keep a meaningful attack cantrip, but if so, they would have to be nerfed in other ways ... and would be the "Fighter/Champion" of casters. </p><p></p><p>Paladins and Rangers would become martials. Instead of spells, they would get ... wait for it ... abilities. Each of them could have a "third-casting" subclass (Cleric for Paladin, Druid for Ranger) akin to the Arcane Trickster and Eldritch Knight.</p><p></p><p>The rest of the martials would stay martials, of course. I would add additional skill (niche, expertise) protection to some martial classes, while leaving certain areas protected for the Rogue, and ensuring that the Rogue had more. </p><p></p><p>Bards would be nuked from orbit, with extreme prejudice. </p><p></p><p></p><p>The devil is in the details, of course (except for Bards), but that's a general starting point.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9188269, member: 7023840"] Sure! Look, if I had my druthers, I'd make a very different, and probably far less popular game. But if I was going for niche protection, my changes would start like this- Casters would each get [I]unique[/I] spell lists. There would be absolutely minimal crossover. Subclasses might get you access to a [I]small[/I] handful of additional spells. That protects each of the casters (Cleric, Wizard, Warlock, Sorcerer, Druid). I would get rid of the full scaling of attack cantrips- it should always be an option, but a lesser option, to ensure that casters would have to make meaningful choices in terms of combat (and choosing combat spells with their slots). Maybe one of the casters, like the Warlock or Sorcerer, would keep a meaningful attack cantrip, but if so, they would have to be nerfed in other ways ... and would be the "Fighter/Champion" of casters. Paladins and Rangers would become martials. Instead of spells, they would get ... wait for it ... abilities. Each of them could have a "third-casting" subclass (Cleric for Paladin, Druid for Ranger) akin to the Arcane Trickster and Eldritch Knight. The rest of the martials would stay martials, of course. I would add additional skill (niche, expertise) protection to some martial classes, while leaving certain areas protected for the Rogue, and ensuring that the Rogue had more. Bards would be nuked from orbit, with extreme prejudice. The devil is in the details, of course (except for Bards), but that's a general starting point. [/QUOTE]
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