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<blockquote data-quote="GMMichael" data-source="post: 6138836" data-attributes="member: 6685730"><p>As it stands, I have energy spells dealing d10 damage, since it's a more specialized type of attack.</p><p></p><p>And you've got me thinking that the lethality bonus to a die (d6 is more lethal than a d4, so d6s get a +1), should apply to magic as well. The bonuses vary for weapons and armor, to add interest to them, but they could be pretty static for spells. d4, d6+1, d8+2, d10+3, d12+4, and d20+5. This would make the Quake attack deal 10d8+20, minimum-per-die of 3, versus the noble's minimum protection of 7. Which is still ugly, but at least the caster has a -chance- to get more than one damage per die.</p><p></p><p>Let it also be known that 1) shields are currently usable only with a defense action, and 2) perks and more interesting spells can easily drop the bratty noble's survivability against the legendary caster.</p><p></p><p>Taking half is purely designed to speed up play (without a calculator). AnyDice.com is a great idea.</p><p></p><p></p><p></p><p>This problem persists across other systems, and many video games as well. The solution is to include morale and injury into the equation - but evidently those are mechanics that game designers, or players, aren't very interested in. I would include both in a more advanced version of Modos RPG.</p><p></p><p>(Funny note: D&D 4 actually gave characters MORE power (bloodied powers?) as they took more damage, did it not?)</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6138836, member: 6685730"] As it stands, I have energy spells dealing d10 damage, since it's a more specialized type of attack. And you've got me thinking that the lethality bonus to a die (d6 is more lethal than a d4, so d6s get a +1), should apply to magic as well. The bonuses vary for weapons and armor, to add interest to them, but they could be pretty static for spells. d4, d6+1, d8+2, d10+3, d12+4, and d20+5. This would make the Quake attack deal 10d8+20, minimum-per-die of 3, versus the noble's minimum protection of 7. Which is still ugly, but at least the caster has a -chance- to get more than one damage per die. Let it also be known that 1) shields are currently usable only with a defense action, and 2) perks and more interesting spells can easily drop the bratty noble's survivability against the legendary caster. Taking half is purely designed to speed up play (without a calculator). AnyDice.com is a great idea. This problem persists across other systems, and many video games as well. The solution is to include morale and injury into the equation - but evidently those are mechanics that game designers, or players, aren't very interested in. I would include both in a more advanced version of Modos RPG. (Funny note: D&D 4 actually gave characters MORE power (bloodied powers?) as they took more damage, did it not?) [/QUOTE]
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