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<blockquote data-quote="GMMichael" data-source="post: 6139108" data-attributes="member: 6685730"><p>Lethality bonus: it started when I was looking at dagger damage and full plate mail. A dagger does d4 damage, and full plate does d10 damage reduction. If you roll a 1 for your plate mail protection, that plate mail was just as effective at protecting you as a really heavy sweater (padded armor). The lethality (efficiency?) bonus says that not even a bad roll will make your heavy armor worthless, or your massive weapon as gentle as a Q-tip.</p><p></p><p>Now I'm asking myself (you see how helpful feedback is?): does taking half eliminate the above need? The side (in combat) with better odds stands to benefit most from taking half. The guy wearing full plate wants to take half on his d10 rolls against the dagger. So he gets 5 protection, and the dagger attacker can't roll anything higher on his d4, so he has to settle for minimum damage (1 per die). The dagger fighter doesn't want to take half, because then he has really bad odds (0%?) of doing more than one damage, even if the full plate defender decides to roll.</p><p></p><p>Let's add efficiency bonuses. The full plate, on a bad roll of 1, does 5 protection (d10+4). The efficient dagger has a maximum damage of 5 (d4+1). So the armor-wearer doesn't even need to take half, he can roll anything and only take one damage from the dagger.</p><p></p><p>The way this looks: having armor with d10 protection can be really crummy, 2 out of 10 times. UNLESS you have the option to take half.</p><p></p><p>Does "take half" eliminate the need for efficiency bonuses?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6139108, member: 6685730"] Lethality bonus: it started when I was looking at dagger damage and full plate mail. A dagger does d4 damage, and full plate does d10 damage reduction. If you roll a 1 for your plate mail protection, that plate mail was just as effective at protecting you as a really heavy sweater (padded armor). The lethality (efficiency?) bonus says that not even a bad roll will make your heavy armor worthless, or your massive weapon as gentle as a Q-tip. Now I'm asking myself (you see how helpful feedback is?): does taking half eliminate the above need? The side (in combat) with better odds stands to benefit most from taking half. The guy wearing full plate wants to take half on his d10 rolls against the dagger. So he gets 5 protection, and the dagger attacker can't roll anything higher on his d4, so he has to settle for minimum damage (1 per die). The dagger fighter doesn't want to take half, because then he has really bad odds (0%?) of doing more than one damage, even if the full plate defender decides to roll. Let's add efficiency bonuses. The full plate, on a bad roll of 1, does 5 protection (d10+4). The efficient dagger has a maximum damage of 5 (d4+1). So the armor-wearer doesn't even need to take half, he can roll anything and only take one damage from the dagger. The way this looks: having armor with d10 protection can be really crummy, 2 out of 10 times. UNLESS you have the option to take half. Does "take half" eliminate the need for efficiency bonuses? [/QUOTE]
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