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<blockquote data-quote="Marimmar" data-source="post: 822369" data-attributes="member: 1789"><p><strong>On tactics</strong></p><p></p><p>Tom, your description reminds me of my gf who recently learned to play the game. It was quite astonishing for me as gm in 1:1 games with her to see how many tactical faults an inexperienced combatant makes. This is not stupidity, it's just lack of experience.</p><p></p><p>Some rules of engagement:</p><p></p><p>-Act as a team, talk with your comrades about your actions as much as the gm allows.</p><p></p><p>-Don't charge ahead unless you know that your comrades will be right behind you. Otherwise keep formation and ready attacks against approaching enemies. It's always better to have a friend at your back and at your flank than being surrounded by enemies.</p><p></p><p>-Withdraw from combat if under 15 hp. Any critical hit may instakill you. (This applies only to characters of level 3+) Withdraw from all enemies (e.g. trolls) that can 'rend' if under 30 hp. </p><p></p><p>-Flanking is nice, being flanked is not-nice. Flanking is a pack tactic that should be applied only when fighting against fewer opponents that your group numbers PCs, otherwise you might get flanked by your flanked opponents buddy.</p><p></p><p>-Protect those party members that deal more damage than you, that can heal you, and that are too weak to face the opposition, in that order. The last man standing can bind the wounded and dying, he should be from your party.</p><p></p><p>-Carry polearms, they even out the field when up against large enemies with reach. Against smaller opponents they give you the added advantage of additional AoOs.</p><p></p><p>-Carry ranged weapons, if you can kill or damage from a distance why bother going toe-to-toe suffering lots of damage?</p><p></p><p>Just some thoughts.</p><p>~Marimmar</p></blockquote><p></p>
[QUOTE="Marimmar, post: 822369, member: 1789"] [b]On tactics[/b] Tom, your description reminds me of my gf who recently learned to play the game. It was quite astonishing for me as gm in 1:1 games with her to see how many tactical faults an inexperienced combatant makes. This is not stupidity, it's just lack of experience. Some rules of engagement: -Act as a team, talk with your comrades about your actions as much as the gm allows. -Don't charge ahead unless you know that your comrades will be right behind you. Otherwise keep formation and ready attacks against approaching enemies. It's always better to have a friend at your back and at your flank than being surrounded by enemies. -Withdraw from combat if under 15 hp. Any critical hit may instakill you. (This applies only to characters of level 3+) Withdraw from all enemies (e.g. trolls) that can 'rend' if under 30 hp. -Flanking is nice, being flanked is not-nice. Flanking is a pack tactic that should be applied only when fighting against fewer opponents that your group numbers PCs, otherwise you might get flanked by your flanked opponents buddy. -Protect those party members that deal more damage than you, that can heal you, and that are too weak to face the opposition, in that order. The last man standing can bind the wounded and dying, he should be from your party. -Carry polearms, they even out the field when up against large enemies with reach. Against smaller opponents they give you the added advantage of additional AoOs. -Carry ranged weapons, if you can kill or damage from a distance why bother going toe-to-toe suffering lots of damage? Just some thoughts. ~Marimmar [/QUOTE]
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