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Sympathy for the Players
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<blockquote data-quote="MarauderX" data-source="post: 822468" data-attributes="member: 9990"><p>I would have to say that muhcashin is absolutely right. Sometimes it's how a DM will run the different tactics in a game, but more often than not it's about how experienced the players are. Players sometimes know when they are about to run into a tough situation and will prep for it, stage an ambush, or do something that will give them just a little more edge so they don't die. Beginners I have had think of it as a book which they are reading, and not concerned with how much they do affects other things in the game. The only reason I know so well was with 2 different groups which I ran the exact same adventure (I was unprepared for the second group, so I used what I knew already.)</p><p>The first group was experienced, and was more paranoid than the second which led them to a much more successful adventure mostly because they had a plan for everything. The second group was just like 'oh, we have to go from point A to point B now to complete the mission. we do that.' Perhaps it was the age difference too, but the second group just seemed to be punching bags all the time as they would go toe-to-toe with each and every bad guy they could find without trying to gang up on one nasty before taking on next in a single battle. I told them about some of the things they might want to do (I had an NPC ranger with them) and they would usually ignore it and then wonder why the ranger, who had used ranged fire and waited for the evil melee guys to come to him, survived. It was a blow to one of the player's pride (military) when I was trying to explain about the use of tactics in the game to have a better understanding of how to survive. That group wasn't much fun and we disbanded after session 2.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 822468, member: 9990"] I would have to say that muhcashin is absolutely right. Sometimes it's how a DM will run the different tactics in a game, but more often than not it's about how experienced the players are. Players sometimes know when they are about to run into a tough situation and will prep for it, stage an ambush, or do something that will give them just a little more edge so they don't die. Beginners I have had think of it as a book which they are reading, and not concerned with how much they do affects other things in the game. The only reason I know so well was with 2 different groups which I ran the exact same adventure (I was unprepared for the second group, so I used what I knew already.) The first group was experienced, and was more paranoid than the second which led them to a much more successful adventure mostly because they had a plan for everything. The second group was just like 'oh, we have to go from point A to point B now to complete the mission. we do that.' Perhaps it was the age difference too, but the second group just seemed to be punching bags all the time as they would go toe-to-toe with each and every bad guy they could find without trying to gang up on one nasty before taking on next in a single battle. I told them about some of the things they might want to do (I had an NPC ranger with them) and they would usually ignore it and then wonder why the ranger, who had used ranged fire and waited for the evil melee guys to come to him, survived. It was a blow to one of the player's pride (military) when I was trying to explain about the use of tactics in the game to have a better understanding of how to survive. That group wasn't much fun and we disbanded after session 2. [/QUOTE]
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