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Sympathy for the Players
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<blockquote data-quote="Zarthon" data-source="post: 825830" data-attributes="member: 2007"><p>I have the same problem with my players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> (In fact about two weeks ago the Bard made up a song about killing monsters and taking their stuff...), I have tried to get away from the Hack & Slash but the group as a whole want combat. </p><p></p><p>I even tried getting another campaign started with different characters which was geared towards roleplaying instead of rollplaying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and I though I would play a PC and get a friend to DM, I mistaking thought I could change my groups actions... Needless to say they where not too excited about the fact that most of the dice rolled where for Diplomacy, Listen, Pick Pockets, Decipher Script, etc... (in otherwords not much combat). That game died when the players stopped coming to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>So I started up the other game again, and reinforced the fact that the players where going to have to start fighting smart if they wanted to survive Nightfang Spire.</p><p></p><p>Too date we have played 4 sessions of Nightfang Spire and the number of PC deaths has been 2 killed in the first session and 1 killed every session thereafter, with (if they dont fall back from their current position) a very hot TPK following shortly<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Anyway the way I see it, it is the DM's responsability to give his/her group what they want thereby keeping them happy and coming back for more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Zarthon, post: 825830, member: 2007"] I have the same problem with my players :( (In fact about two weeks ago the Bard made up a song about killing monsters and taking their stuff...), I have tried to get away from the Hack & Slash but the group as a whole want combat. I even tried getting another campaign started with different characters which was geared towards roleplaying instead of rollplaying :) and I though I would play a PC and get a friend to DM, I mistaking thought I could change my groups actions... Needless to say they where not too excited about the fact that most of the dice rolled where for Diplomacy, Listen, Pick Pockets, Decipher Script, etc... (in otherwords not much combat). That game died when the players stopped coming to it :( So I started up the other game again, and reinforced the fact that the players where going to have to start fighting smart if they wanted to survive Nightfang Spire. Too date we have played 4 sessions of Nightfang Spire and the number of PC deaths has been 2 killed in the first session and 1 killed every session thereafter, with (if they dont fall back from their current position) a very hot TPK following shortly:( Anyway the way I see it, it is the DM's responsability to give his/her group what they want thereby keeping them happy and coming back for more :D [/QUOTE]
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