Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Synergies Between Game Styles: Simulationist - Gamist - Storytelling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 5609275" data-attributes="member: 15538"><p>I'll tell you what. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Let's assume the narrative is consistent. The Gamist would like the world to "make sense" in order for actions to be meanginful. If this is achieved, Gamism converges with Simulationism, as the world perfectly represents the sort of world in which Gamist agendas are worthwhile. Similarly, Narrativism, if successful, ends up simulating the exploration of a theme, as the theme would be explored in fiction or in real life. If Simulation is about "the right to dream," all successful Gamist and Narrativist approaches become Simulationist.</p><p></p><p>The alternative is to assume the narrative is inconsistent, that the Gamist or Narrativist does not consider it important that they experience a "dream" wherein their gamist or dramatic urges are satisfied.</p><p></p><p></p><p></p><p>I said everything is Sim, nor nothing is Sim. i didn't simply say "everything is Sim." To use your analogy, a Java programmer might want to create a multimedia splash page for a website, or they might want to do forms processing. Either way, they use Java. And in fact it doesn't matter which they are doing in terms of how they approach using Java. Good Java is good Java. </p><p></p><p>Gamist and Narrativist agendas cannot exist without Sim. Pure Sim... cannot exist at all. It is a tautology to say that what someone would like to imagine is something imaginary, and that to be engaged with it, they would prefer to be engaged. But that's what Simulation says. The reason I am trodding all over Sim is not that I don't understand it, but because I don't believe it works. Trying to use GNS to understand "Sim" play is like trying to make gunpowder using Aristotle's chemistry.</p><p></p><p>EDIT: Plus Edwards conception of Narration is muddled in Modernism, that is, literary criticism of the early part of the last century.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5609275, member: 15538"] I'll tell you what. :) Let's assume the narrative is consistent. The Gamist would like the world to "make sense" in order for actions to be meanginful. If this is achieved, Gamism converges with Simulationism, as the world perfectly represents the sort of world in which Gamist agendas are worthwhile. Similarly, Narrativism, if successful, ends up simulating the exploration of a theme, as the theme would be explored in fiction or in real life. If Simulation is about "the right to dream," all successful Gamist and Narrativist approaches become Simulationist. The alternative is to assume the narrative is inconsistent, that the Gamist or Narrativist does not consider it important that they experience a "dream" wherein their gamist or dramatic urges are satisfied. I said everything is Sim, nor nothing is Sim. i didn't simply say "everything is Sim." To use your analogy, a Java programmer might want to create a multimedia splash page for a website, or they might want to do forms processing. Either way, they use Java. And in fact it doesn't matter which they are doing in terms of how they approach using Java. Good Java is good Java. Gamist and Narrativist agendas cannot exist without Sim. Pure Sim... cannot exist at all. It is a tautology to say that what someone would like to imagine is something imaginary, and that to be engaged with it, they would prefer to be engaged. But that's what Simulation says. The reason I am trodding all over Sim is not that I don't understand it, but because I don't believe it works. Trying to use GNS to understand "Sim" play is like trying to make gunpowder using Aristotle's chemistry. EDIT: Plus Edwards conception of Narration is muddled in Modernism, that is, literary criticism of the early part of the last century. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Synergies Between Game Styles: Simulationist - Gamist - Storytelling
Top