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Synnibarr vs WotC
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<blockquote data-quote="jolt" data-source="post: 8769381" data-attributes="member: 18142"><p>I have the most recent edition (whatever that is), but it's packed away somewhere and I don't feel like looking for it. I got it a couple of years back on the secondary market for a good price. It's wild and crazy and completely over the top, but it never feels multi-genre at all. It's for the same reason that putting lightsabres and X-Wing fighters into D&D doesn't suddenly make it a space opera game.</p><p></p><p>It's all Extreme Power Action!!! but the genres are little more than descriptive tags bolted onto damaging abilities. Whether something is martial arts, or high tech, or psychic powers etc. has little bearing on anything. It's superheroes on LSD. And not just just Marvel and DC either but also 90's Image. Imagine trying to play GURPS but how many points you have to build your character is randomized and every setting book ever written is simultaneously in play. So your group of Valkyrie ninjas could be protecting Witchworld from Clan Tremere vampires while trying to guide the Horseclans out of the Village into Aquilonia with the worldship flying through the Thranx Commonwealth and trying to avoid the undead Klingons in their cloaked Autoduel vehicles (and that was just session 0). But it does all of that while never feeling like any of those genres.</p><p></p><p>As written, the rules are a mess. It feels like a series of stream of conscious notes that haven't coalesced into a finished product yet. I did run the game once and it worked. But you have to be willing to do a freeform "rulings not rules" kind of game and get everyone to buy into that. You also have to be willing to ignore any sentence that begins with or ends with, "But that's not how it works". It's an interesting curiosity piece, but is not remotely worth the asking prices on the secondary market.</p></blockquote><p></p>
[QUOTE="jolt, post: 8769381, member: 18142"] I have the most recent edition (whatever that is), but it's packed away somewhere and I don't feel like looking for it. I got it a couple of years back on the secondary market for a good price. It's wild and crazy and completely over the top, but it never feels multi-genre at all. It's for the same reason that putting lightsabres and X-Wing fighters into D&D doesn't suddenly make it a space opera game. It's all Extreme Power Action!!! but the genres are little more than descriptive tags bolted onto damaging abilities. Whether something is martial arts, or high tech, or psychic powers etc. has little bearing on anything. It's superheroes on LSD. And not just just Marvel and DC either but also 90's Image. Imagine trying to play GURPS but how many points you have to build your character is randomized and every setting book ever written is simultaneously in play. So your group of Valkyrie ninjas could be protecting Witchworld from Clan Tremere vampires while trying to guide the Horseclans out of the Village into Aquilonia with the worldship flying through the Thranx Commonwealth and trying to avoid the undead Klingons in their cloaked Autoduel vehicles (and that was just session 0). But it does all of that while never feeling like any of those genres. As written, the rules are a mess. It feels like a series of stream of conscious notes that haven't coalesced into a finished product yet. I did run the game once and it worked. But you have to be willing to do a freeform "rulings not rules" kind of game and get everyone to buy into that. You also have to be willing to ignore any sentence that begins with or ends with, "But that's not how it works". It's an interesting curiosity piece, but is not remotely worth the asking prices on the secondary market. [/QUOTE]
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