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Synnibarr vs WotC
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8788587" data-attributes="member: 82106"><p>Steve was never solely dedicated to RPGs. In fact he was more of a wargamer and general game designer, although he was certainly into the RPG scene. Most of his products in the last 20 years have been more family oriented humorous games and such. I mean, GURPS still exists, but very little has been done with it in the last 15 years. SJG has pretty much ruled out any new support for the system or a 5th edition, etc. So that was his formula for surviving, was to be a more general game/entertainment company and not focus on the RPG market. GW and WotC basically do the same thing, having Warhammer and M:tG properties that make most of their actual revenue. Other companies that have had some success like Paizo also, at least initially, were focused on things other than publishing RPGs. Lou Zocchi took Gamescience in a bit different direction, publishing a couple of minor wargames, one RPG, and focusing on dice, miniatures, and selling various game-related products online and at cons.</p><p></p><p>So it could be said that a pure-play RPG company is literally 100% a non-viable concept, based on the objective evidence, though the strategy of leveraging IP centered on an RPG as part of a wider set of offerings is maybe a bit more viable.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8788587, member: 82106"] Steve was never solely dedicated to RPGs. In fact he was more of a wargamer and general game designer, although he was certainly into the RPG scene. Most of his products in the last 20 years have been more family oriented humorous games and such. I mean, GURPS still exists, but very little has been done with it in the last 15 years. SJG has pretty much ruled out any new support for the system or a 5th edition, etc. So that was his formula for surviving, was to be a more general game/entertainment company and not focus on the RPG market. GW and WotC basically do the same thing, having Warhammer and M:tG properties that make most of their actual revenue. Other companies that have had some success like Paizo also, at least initially, were focused on things other than publishing RPGs. Lou Zocchi took Gamescience in a bit different direction, publishing a couple of minor wargames, one RPG, and focusing on dice, miniatures, and selling various game-related products online and at cons. So it could be said that a pure-play RPG company is literally 100% a non-viable concept, based on the objective evidence, though the strategy of leveraging IP centered on an RPG as part of a wider set of offerings is maybe a bit more viable. [/QUOTE]
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