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Synnibarr vs WotC
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8788871" data-attributes="member: 82106"><p>Right, but EVEN D&D managed to do that once! So, as you point out above, M:tG is still 2/3 of WotC's revenue. Without that its possible D&D would have died a couple times over at WotC too. Its amazing that D&D is actually kicking some butt right now, and it certainly is the 900lb Gorilla of RPGs. Look at Paizo these days with PF, clearly its fading. I live just down the road, from Redmond, its pretty clear they can't pay even a living wage effectively. I'd be surprised if they're still in business in a couple more years, at least in their current form. That's basically the 3rd most successful current RPG company today after WotC and GW. </p><p></p><p>But to tie it all back to the original topic: Its preposterous to imagine that WotC would have ever thought any other RPG company, GW aside, ever constituted a serious threat to them that would have even raised their notice, let alone lead to them burning money on buying it out! All you have to do is wait a couple years. Nor IMHO did WotC buy very many such, just a couple games that some people's friends wrote, basically.</p><p></p><p>Which of course wraps it all back to Synnabarr and the sheer ridiculousness of the idea that Peter even noticed its existence in a business sense. He may well have liked some of the material, it has some interesting bits to it here and there. I bet Ryan's campaigns were/are a lot of fun too. If, for some reason, I was really determined to use some of the material I would convert it to something else though, immediately. Some sort of a PbtA or something might work. It would certainly be a good bit different from other games of that ilk, but it would probably work. I am pretty sure it would work 20x better than the game's actual rules, which are pretty close to unintelligible and purely arbitrary IMHO.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8788871, member: 82106"] Right, but EVEN D&D managed to do that once! So, as you point out above, M:tG is still 2/3 of WotC's revenue. Without that its possible D&D would have died a couple times over at WotC too. Its amazing that D&D is actually kicking some butt right now, and it certainly is the 900lb Gorilla of RPGs. Look at Paizo these days with PF, clearly its fading. I live just down the road, from Redmond, its pretty clear they can't pay even a living wage effectively. I'd be surprised if they're still in business in a couple more years, at least in their current form. That's basically the 3rd most successful current RPG company today after WotC and GW. But to tie it all back to the original topic: Its preposterous to imagine that WotC would have ever thought any other RPG company, GW aside, ever constituted a serious threat to them that would have even raised their notice, let alone lead to them burning money on buying it out! All you have to do is wait a couple years. Nor IMHO did WotC buy very many such, just a couple games that some people's friends wrote, basically. Which of course wraps it all back to Synnabarr and the sheer ridiculousness of the idea that Peter even noticed its existence in a business sense. He may well have liked some of the material, it has some interesting bits to it here and there. I bet Ryan's campaigns were/are a lot of fun too. If, for some reason, I was really determined to use some of the material I would convert it to something else though, immediately. Some sort of a PbtA or something might work. It would certainly be a good bit different from other games of that ilk, but it would probably work. I am pretty sure it would work 20x better than the game's actual rules, which are pretty close to unintelligible and purely arbitrary IMHO. [/QUOTE]
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