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Synthesist/Monk
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<blockquote data-quote="Qik" data-source="post: 5802486" data-attributes="member: 6673727"><p>Hi All.</p><p></p><p>I've been contemplating a synthesist/monk build. I've always liked the idea of playing a character built around natural weapons, and I find the idea of a living fighting suit to be, to put it in sophisticated terms, "super cool." So I'm becoming real taken by this idea, and was hoping to get some input. </p><p></p><p>Here's what I have thus far:</p><p></p><p> Human</p><p></p><p> Str: 10 (0) --- 18 (Biped Eidolon)</p><p>Dex: 10 (0) --- 12 (Biped Eidolon)</p><p> Con: 10 (0) --- 13 (Biped Eidolon)</p><p> Int: 12 (2)</p><p> Wis: 19 (13)</p><p> Cha: 14 (5)</p><p></p><p> Traits: Magical Knack (Synthesist), Ease of Faith?</p><p></p><p> <u>Level 1</u>: Synthesist 1</p><p> - Feats: Extra Evolution (level) & Weapon Focus (Claws) (human)</p><p> - Eidolon:</p><p> --- Biped</p><p> --- Evolutions: Improved Natural Armor (1), Ability Increase: Str (2), Bite (1)</p><p> <u>Level 2</u>: Master of Many Styles of the Sacred Mountain 1</p><p> - Feats: Dragon Style (class) & Improved Unarmed Strike (class)</p><p> <u>Level 3</u>: Master of Many Styles of the Sacred Mountain 2</p><p> - Feats: Feral Combat Training (level), Dragon Ferocity (class), Toughness (class)</p><p></p><p>Some scattered thoughts of note:</p><p>- I could see an argument for choosing the quadruped over the biped: basically, the access to pounce plus the awesome synergy with Dragon Style. I'm currently favoring biped for the flat +1 to to-hit and damage, especially since that +1 to damage gets multiplied when you start picking up the Dragon Style feats; that said, I'm open to hearing otherwise.</p><p>- I'm quite uncertain about where to progress after level 3. I could see leaning heavily on the Fighter (Brawler) - the extra feats would be great (would allow for goodies like Arcane Strike), and the bonuses from Close Combatant synergize great with using natural weapons. Otherwise, I could see oscillating between Synthesist and Monk (would probably do Synthesist at 4 & 5, then back to monk, etc).</p><p>- Thought it worth mentioning that I'm pretty married to using Synthesist and Monk as a base; I would definitely want to avoid classes like the alchemist which don't have access to their natural weapons at all times for this build. The only other viable alternative I see to a build like this would be Ranger/Monk, using the natural weapons fighting style, but I see Sythnesist as offering far more goodies than Ranger.</p><p></p><p>Thoughts? They'd be appreciated!</p></blockquote><p></p>
[QUOTE="Qik, post: 5802486, member: 6673727"] Hi All. I've been contemplating a synthesist/monk build. I've always liked the idea of playing a character built around natural weapons, and I find the idea of a living fighting suit to be, to put it in sophisticated terms, "super cool." So I'm becoming real taken by this idea, and was hoping to get some input. Here's what I have thus far: Human Str: 10 (0) --- 18 (Biped Eidolon) Dex: 10 (0) --- 12 (Biped Eidolon) Con: 10 (0) --- 13 (Biped Eidolon) Int: 12 (2) Wis: 19 (13) Cha: 14 (5) Traits: Magical Knack (Synthesist), Ease of Faith? [U]Level 1[/U]: Synthesist 1 - Feats: Extra Evolution (level) & Weapon Focus (Claws) (human) - Eidolon: --- Biped --- Evolutions: Improved Natural Armor (1), Ability Increase: Str (2), Bite (1) [U]Level 2[/U]: Master of Many Styles of the Sacred Mountain 1 - Feats: Dragon Style (class) & Improved Unarmed Strike (class) [U]Level 3[/U]: Master of Many Styles of the Sacred Mountain 2 - Feats: Feral Combat Training (level), Dragon Ferocity (class), Toughness (class) Some scattered thoughts of note: - I could see an argument for choosing the quadruped over the biped: basically, the access to pounce plus the awesome synergy with Dragon Style. I'm currently favoring biped for the flat +1 to to-hit and damage, especially since that +1 to damage gets multiplied when you start picking up the Dragon Style feats; that said, I'm open to hearing otherwise. - I'm quite uncertain about where to progress after level 3. I could see leaning heavily on the Fighter (Brawler) - the extra feats would be great (would allow for goodies like Arcane Strike), and the bonuses from Close Combatant synergize great with using natural weapons. Otherwise, I could see oscillating between Synthesist and Monk (would probably do Synthesist at 4 & 5, then back to monk, etc). - Thought it worth mentioning that I'm pretty married to using Synthesist and Monk as a base; I would definitely want to avoid classes like the alchemist which don't have access to their natural weapons at all times for this build. The only other viable alternative I see to a build like this would be Ranger/Monk, using the natural weapons fighting style, but I see Sythnesist as offering far more goodies than Ranger. Thoughts? They'd be appreciated! [/QUOTE]
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