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Syraelic Character PC Sheets here, please.
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<blockquote data-quote="Rhun" data-source="post: 3107368" data-attributes="member: 29098"><p><strong>Randmar "Silverdrake" Fairwynn</strong></p><p></p><p><strong>Appearance & Background</strong></p><p>[sblock]</p><p>Randmar is a well-built human male…at 6’3” in height and 250 lbs, his lean and muscular build can be somewhat imposing. His skin is a dark bronze in color, and Randmar has black wavy hair and amber colored eyes. He tends to dress simply in clothing of natural colors (browns, greens, grays). He always wears a dark green tabard emblazoned with a silver dragon (from whence his nickname comes) over a shirt of fine mithral chainmail. The tabard belonged to his father, and is worn and oft-patched, but Randmar wears it proudly.</p><p></p><p>Randmar’s preferred weapon is a warhammer, which he wields in his right hand. He supplements this with a hand axe in his left. He also carries a dagger and longbow to round out his arsenal. Randmar prefers to travel light, living off the land whenever possible.</p><p></p><p>Randmar’s father was a retired knight of the realm, and taught his son how to hunt and fight. When he was old enough, Randmar joined the watch, and served as a scout and guard for his home town of Timberford. Nestled in a river valley near Sryael’s lone mountain, times turned tough when Timberford began to have problems with orcs and ogres.</p><p></p><p>Returning from a patrol one morning, Randmar found that the town had been raided. His father was among the dead. Haunted by his father’s ghost, the young ranger left his home. Turning to mercenary work, Randmar has eked out a meager living while traveling across the lands of Sryael. </p><p></p><p>Most recently, he and his mercenary companions were ambushed one cold night by slavers who thought they were just travelers. The slavers paid dearly for this mistake, but in the end, his friends were slaugtered and he was bound and shackled.</p><p></p><p>Randmar travels with his crow companion, a foul-tongued bird by the name of Slade. While the bird has its uses, Slade’s knack for spouting off streams of obscenities and causing trouble often outweigh his value. Unfortunately, short of killing the bird, Randmar hasn’t found a way to get rid of his “friend.”</p><p>[/sblock]</p><p></p><p><strong>Character Sheet</strong></p><p>[sblock] </p><p>Human Male, age 24</p><p>Alignment: Neutral Good</p><p></p><p>Str 18 (+4) (17 roll, +1 level increase)</p><p>Dex 14 (+2) </p><p>Con 15 (+2) </p><p>Int 12 (+1) </p><p>Wis 14 (+2) </p><p>Cha 10 (+0) </p><p></p><p>Ranger, level 6</p><p>Experience: ?</p><p>Hit Points: 60 </p><p></p><p>Armor Class: 19 (10 base + 5 mithral shirt + 2 dex + 1 dodge feat)</p><p>Touch AC: 12</p><p>Flat footed AC: 15</p><p>ACP: +0</p><p></p><p>Initiative: +6</p><p>Base Speed: 30 feet</p><p></p><p>Saves</p><p>Fort +7 (+5 base + 2 con)</p><p>Ref +7 (+5 base + 2 dex)</p><p>Wil +4 (+2 base + 2 wis)</p><p></p><p>BAB: +6</p><p></p><p>Attack:</p><p>+13/+8 Warhammer +1 (two-handed - 1d8+8/x3)</p><p>OR</p><p>+11/+6 Warhammer +1 (1d8+6/x3) AND +11/+6 Handaxe, MW (1d6+3/x3)</p><p>OR</p><p>+10/+5 MW Composite Longbow (1d8+5/x3)</p><p></p><p>Feats: Weapon Focus (Warhammer), Improved Initiative, Combat Expertise (bonus for animal companion), Weapon Focus (Handaxe), Dodge</p><p></p><p>Skills</p><p>Climb +11 (5 ranks, +4 str, +2 circumstance)</p><p>Heal +6 (2 ranks, +2 wis, +2 circumstance)</p><p>Hide +13 (9 ranks, +2 dex, +2 circumstance)</p><p>Jump +9 (5 ranks, +4 str)</p><p>Knowledge (dungeoneering) +3 (2 ranks, +1 int)</p><p>Knowledge (geography) +3 (2 ranks, +1 int)</p><p>Knowledge (nature) +3 (2 ranks, +1 int)</p><p>Listen +11 (9 ranks, +2 wis)</p><p>Move Silently +13 (9 ranks, +2 dex, +2 circumstance)</p><p>Ride +4 (2 ranks, +2 dex)</p><p>Search +3 (2 ranks, +1 int)</p><p>Spot +11 (9 ranks, +2 wis)</p><p>Survival +11 (9 ranks, +2 wis)</p><p>Swim +9 (5 ranks, +4 str)</p><p></p><p>Languages: Common, Sylvan, Giant </p><p></p><p>Class & Racial Features: Favored Enemies: Giant (+4), Undead (+2); Track; Wild Empathy; Improved Combat Style (Two-Weapon Fighting); Endurance; Spellcasting (2 - 1st level spells per day); Bonus feat; Minor Animal Companion</p><p></p><p>Spells Prepared: Longstrider, Resist Energy</p><p></p><p>Possessions</p><p>Warhammer +1 2312gp 5lb</p><p>Handaxe, MW 306gp 3lb</p><p>Dagger, alchemical silver 22gp 1lb</p><p>Mithral Shirt +1 2100gp 10lb</p><p>Longbow, composite MW (+4 str) 800gp 3lb</p><p>40 arrows, cold iron 8gp 6lb</p><p>20 arrows, alchemical silver 22gp 3lb</p><p>5 arrows, adamantine 300gp 1lb</p><p>Handy Haversack 2000gp 5lb</p><p>Ring Of Lesser Accuracy ~1000gp ----</p><p>Bedroll 1sp 5lb*</p><p>Chalk, 1 piece 1cp ----</p><p>Fishhook & line 1sp ----</p><p>Flint & steel 1gp ----</p><p>Pouch, belt 1gp ½lb</p><p>Waterskin 1gp 4lb* </p><p>Everburning torch 110gp 1lb*</p><p>2 sacks 2sp 1lb*</p><p>Trail rations, 10 days 10sp 10lb*</p><p>Alchemist Fire, 3 flasks 60gp 3lb</p><p>Oil, 3 pints 3sp 3lb*</p><p>Traveler’s Outfit 1gp Worn</p><p>Cold Weather Gear 8gp 7lb*</p><p>Climber’s Kit 80gp 5lb*</p><p>Healer’s Kit 50gp 1lb*</p><p>Thieves’ Cloak (Masterwork Tool) 50gp 1lb</p><p>Thieves’ Boots (Masterwork Tool) 50gp 1lb</p><p>Potion (Cure Moderate Wounds) 300gp ----</p><p>4 potions (Cure Light Wounds) 200gp ----</p><p></p><p>* Stored in Haversack</p><p></p><p>Encumberance: Light (42.5 lb)</p><p></p><p>PP:</p><p>GP: 319</p><p>SP: 1</p><p>CP: 9</p><p></p><p></p><p>Slade, crow companion</p><p>Tiny animal, HD ¼, hp 1; Init +2; Spd 10ft, fly 40 ft (avg); AC 14, touch 14, flat 12; Attack: Claws +4 melee (1d2-5); Space/Reach 2 ½ ft/ 0 ft; SQ: Low Light Vision; Saves: Fort +2, Ref +4, Wil +2; Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6; Skills: Listen +5, Spot +7; Feats: Alertness, Weapon Finess</p><p>[/sblock]</p><p></p><p>Updated 10/18/06 to reflect purchase of Ring of Lesser Accuracy.</p></blockquote><p></p>
[QUOTE="Rhun, post: 3107368, member: 29098"] [b]Randmar "Silverdrake" Fairwynn[/b] [b]Appearance & Background[/b] [sblock] Randmar is a well-built human male…at 6’3” in height and 250 lbs, his lean and muscular build can be somewhat imposing. His skin is a dark bronze in color, and Randmar has black wavy hair and amber colored eyes. He tends to dress simply in clothing of natural colors (browns, greens, grays). He always wears a dark green tabard emblazoned with a silver dragon (from whence his nickname comes) over a shirt of fine mithral chainmail. The tabard belonged to his father, and is worn and oft-patched, but Randmar wears it proudly. Randmar’s preferred weapon is a warhammer, which he wields in his right hand. He supplements this with a hand axe in his left. He also carries a dagger and longbow to round out his arsenal. Randmar prefers to travel light, living off the land whenever possible. Randmar’s father was a retired knight of the realm, and taught his son how to hunt and fight. When he was old enough, Randmar joined the watch, and served as a scout and guard for his home town of Timberford. Nestled in a river valley near Sryael’s lone mountain, times turned tough when Timberford began to have problems with orcs and ogres. Returning from a patrol one morning, Randmar found that the town had been raided. His father was among the dead. Haunted by his father’s ghost, the young ranger left his home. Turning to mercenary work, Randmar has eked out a meager living while traveling across the lands of Sryael. Most recently, he and his mercenary companions were ambushed one cold night by slavers who thought they were just travelers. The slavers paid dearly for this mistake, but in the end, his friends were slaugtered and he was bound and shackled. Randmar travels with his crow companion, a foul-tongued bird by the name of Slade. While the bird has its uses, Slade’s knack for spouting off streams of obscenities and causing trouble often outweigh his value. Unfortunately, short of killing the bird, Randmar hasn’t found a way to get rid of his “friend.” [/sblock] [b]Character Sheet[/b] [sblock] Human Male, age 24 Alignment: Neutral Good Str 18 (+4) (17 roll, +1 level increase) Dex 14 (+2) Con 15 (+2) Int 12 (+1) Wis 14 (+2) Cha 10 (+0) Ranger, level 6 Experience: ? Hit Points: 60 Armor Class: 19 (10 base + 5 mithral shirt + 2 dex + 1 dodge feat) Touch AC: 12 Flat footed AC: 15 ACP: +0 Initiative: +6 Base Speed: 30 feet Saves Fort +7 (+5 base + 2 con) Ref +7 (+5 base + 2 dex) Wil +4 (+2 base + 2 wis) BAB: +6 Attack: +13/+8 Warhammer +1 (two-handed - 1d8+8/x3) OR +11/+6 Warhammer +1 (1d8+6/x3) AND +11/+6 Handaxe, MW (1d6+3/x3) OR +10/+5 MW Composite Longbow (1d8+5/x3) Feats: Weapon Focus (Warhammer), Improved Initiative, Combat Expertise (bonus for animal companion), Weapon Focus (Handaxe), Dodge Skills Climb +11 (5 ranks, +4 str, +2 circumstance) Heal +6 (2 ranks, +2 wis, +2 circumstance) Hide +13 (9 ranks, +2 dex, +2 circumstance) Jump +9 (5 ranks, +4 str) Knowledge (dungeoneering) +3 (2 ranks, +1 int) Knowledge (geography) +3 (2 ranks, +1 int) Knowledge (nature) +3 (2 ranks, +1 int) Listen +11 (9 ranks, +2 wis) Move Silently +13 (9 ranks, +2 dex, +2 circumstance) Ride +4 (2 ranks, +2 dex) Search +3 (2 ranks, +1 int) Spot +11 (9 ranks, +2 wis) Survival +11 (9 ranks, +2 wis) Swim +9 (5 ranks, +4 str) Languages: Common, Sylvan, Giant Class & Racial Features: Favored Enemies: Giant (+4), Undead (+2); Track; Wild Empathy; Improved Combat Style (Two-Weapon Fighting); Endurance; Spellcasting (2 - 1st level spells per day); Bonus feat; Minor Animal Companion Spells Prepared: Longstrider, Resist Energy Possessions Warhammer +1 2312gp 5lb Handaxe, MW 306gp 3lb Dagger, alchemical silver 22gp 1lb Mithral Shirt +1 2100gp 10lb Longbow, composite MW (+4 str) 800gp 3lb 40 arrows, cold iron 8gp 6lb 20 arrows, alchemical silver 22gp 3lb 5 arrows, adamantine 300gp 1lb Handy Haversack 2000gp 5lb Ring Of Lesser Accuracy ~1000gp ---- Bedroll 1sp 5lb* Chalk, 1 piece 1cp ---- Fishhook & line 1sp ---- Flint & steel 1gp ---- Pouch, belt 1gp ½lb Waterskin 1gp 4lb* Everburning torch 110gp 1lb* 2 sacks 2sp 1lb* Trail rations, 10 days 10sp 10lb* Alchemist Fire, 3 flasks 60gp 3lb Oil, 3 pints 3sp 3lb* Traveler’s Outfit 1gp Worn Cold Weather Gear 8gp 7lb* Climber’s Kit 80gp 5lb* Healer’s Kit 50gp 1lb* Thieves’ Cloak (Masterwork Tool) 50gp 1lb Thieves’ Boots (Masterwork Tool) 50gp 1lb Potion (Cure Moderate Wounds) 300gp ---- 4 potions (Cure Light Wounds) 200gp ---- * Stored in Haversack Encumberance: Light (42.5 lb) PP: GP: 319 SP: 1 CP: 9 Slade, crow companion Tiny animal, HD ¼, hp 1; Init +2; Spd 10ft, fly 40 ft (avg); AC 14, touch 14, flat 12; Attack: Claws +4 melee (1d2-5); Space/Reach 2 ½ ft/ 0 ft; SQ: Low Light Vision; Saves: Fort +2, Ref +4, Wil +2; Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6; Skills: Listen +5, Spot +7; Feats: Alertness, Weapon Finess [/sblock] Updated 10/18/06 to reflect purchase of Ring of Lesser Accuracy. 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