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Syraelic Character PC Sheets here, please.
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<blockquote data-quote="Al the Absentminded" data-source="post: 3107954" data-attributes="member: 42452"><p>Here's a quick, unorganized listing. I don't know how to post in as part of that character sheet (although I printed one off to fill in).</p><p></p><p></p><p>[sblock]</p><p>Seluhalan "Godsdammit call me Luhal or I'll use Bull's Strength and then Wildshape to wolf and tear your throat out!" Belerman-Ard'Isso</p><p></p><p>Druid 6, Alignment: NG, 60 hp</p><p></p><p>Age: 22 (got interested in Druidism at age 15)</p><p></p><p>Str 14, Dex 11, Con 15, Int 16, Wis 19, Cha 8</p><p></p><p>Languages: Human, Sylvan, Elven, Druidic, Goblin</p><p></p><p>Skills:</p><p></p><p>Concentration: 11 (9 Ranks, 2 Con)</p><p>Knowledge(Nature): 16 (9 Ranks, 3 Int, 2 Druid Nature Sense, 2 Survival Synergy)</p><p>Spellcraft: 12 (9 Ranks, 3 Int)</p><p>Spot: 9 (5 Ranks, 4 Wis), 17 if in eagle form</p><p>Survival: 17 (9 Ranks, 4 Wis, 2 Druid Nature Sense, 2 Knowledge(Nature) Synergy), 21 if tracking by scent in wolf form</p><p>Heal: 5 (1 Rank, 4 Wis)</p><p>Listen: 10 (6 Ranks, 4 Wis)</p><p>Swim: 9 (7 Ranks, 2 Str)</p><p>Handle Animal: 8 (9 Ranks, -1 Cha), 12 if dealing with animal companion</p><p>Craft(Woodcarving): 6 (3 Ranks, 3 Int)</p><p>Jump(Crossclass): 3 (2 Ranks, 2 Str)</p><p>Diplomacy: 0 (1 Rank, -1 Cha)</p><p>Knowledge(Nobility)(Crossclass): 4 (2 Ranks, 3 Int)</p><p>Wild Empathy(Class Ability): 7 (6th level, -1 Cha, 2 Handle Animal Synergy)</p><p></p><p>Feats: Natural Spell, Craft Wondrous Item, Spell Focus(conjuration), Track</p><p></p><p></p><p>Height: 5'4" Weight: 170 lbs.</p><p></p><p>Hair: Filthy (Brown when washed) Eyes: Black, usually wide open, seeming to stare, almost rabid</p><p></p><p>Face: Shaggy, matted beard and mustache, deep-set eyes, broad cheekbones. His mother insists he's handsome when he's cleaned up. No one can tell, he's constantly scowling if anyone suceeds in such a project.</p><p></p><p>Skin-tone: Well-tanned olive.</p><p></p><p>Build: Short, stocky, rough calloused skin from outdoor living.</p><p></p><p>Mundane clothing and gear: </p><p></p><p>Thick loincloth</p><p>Backpack</p><p>Belt</p><p>6 belt pouches</p><p>Scimitar sheath</p><p>2 water bags</p><p>Sling</p><p>Staff</p><p>Healer's kit</p><p></p><p>Magic Items</p><p></p><p>Luhal's Manclaw</p><p>Luhal's Healing Jar</p><p>Luhal's Greensong Mocassins</p><p>Luha's Barkskin Fetish</p><p>Wyldshaper Leather Armor +1</p><p></p><p></p><p>He normally keeps Barkskin up on himself, using the power of his Barkskin Fetish - this uses up one 2nd level spell every three days.</p><p></p><p>Armor Class:</p><p></p><p>Unarmored: 13, or 14 with his shield. </p><p>Armored: 16, or 17 with his shield.</p><p>Touch AC: 10</p><p>Flatfooted AC: As above</p><p>In Wolf form: 18, Touch: 12, Flatfooted: 16</p><p></p><p>Initiative: +0</p><p>BAB: +4</p><p></p><p>Attack with Manclaw: +7, Damage: 1d6 + 3</p><p>Attack with Staff: +6, Damage: 1d6 + 2</p><p>Attack with Shillelagh Staff: +7, Damage: 2d6 + 3</p><p>Attack with Sling: +4, Damage: 1d4 + 2</p><p>Attack with Magic Stone in Sling or Thrown: +5, Damage: 1d6 + 3, or 2d6 + 4 vs. undead</p><p>Attack as Wolf: +6, Damage: 1d6 + 1</p><p>Attack as Wolf with Greater Magic Fang: +8, Damage 1d6 + 3</p><p></p><p></p><p>Saves: Fort 7, Reflex 2(4 in Wolf form), Will 9</p><p></p><p>Spell DC: 14 + level of spell.</p><p></p><p>Spell Slots:</p><p></p><p>7/4/4/3</p><p></p><p>Speed: 40 or 30</p><p></p><p>Note: In one of his pouches, Luhal has 12 Goodberries, which have 4 days left on them.</p><p></p><p></p><p>Bright-Tooth (Carper to humans)</p><p></p><p>Carper is a wolf who was driven out of his pack, almost dead, after a dominance dispute. He heard Luhal's call and responded. Luhal nursed him back to health, and they have been friends ever since.</p><p></p><p>Carper has gained 4 HD, 3 extra tricks, a +2 to Str and Dex, a +4 to natural armor, and the bonuses of Link, Shared Spells, Evasion, and Devotion</p><p></p><p>Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 6</p><p></p><p>HD: 6d8 + 12. If we're doing max hit points, 60 hp, otherwise 39 hp.</p><p></p><p>Speed: 50</p><p></p><p>BAB: +4 </p><p></p><p>Bite Attack: +7, Attack 1d6+2</p><p></p><p>Tricks: 9 - Come, Down, Track, Heel, Guard, Attack, Defend, Fetch, Stay</p><p></p><p>Feats: Track, Weapon Focus: Bite, Run</p><p></p><p>Skill Ranks (base and four new skill points): Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +5 (+9 if tracking by scent)</p><p></p><p>AC: 19 (3 Dex, 6 Natural), Flatfooted 16, Touch 13</p><p></p><p>Saves:</p><p></p><p>Fort - 7, Reflex - 8, Will - 3 (7 vs. enchantment spells and effects)</p><p></p><p>[/sblock]</p><p></p><p>-Albert</p></blockquote><p></p>
[QUOTE="Al the Absentminded, post: 3107954, member: 42452"] Here's a quick, unorganized listing. I don't know how to post in as part of that character sheet (although I printed one off to fill in). [sblock] Seluhalan "Godsdammit call me Luhal or I'll use Bull's Strength and then Wildshape to wolf and tear your throat out!" Belerman-Ard'Isso Druid 6, Alignment: NG, 60 hp Age: 22 (got interested in Druidism at age 15) Str 14, Dex 11, Con 15, Int 16, Wis 19, Cha 8 Languages: Human, Sylvan, Elven, Druidic, Goblin Skills: Concentration: 11 (9 Ranks, 2 Con) Knowledge(Nature): 16 (9 Ranks, 3 Int, 2 Druid Nature Sense, 2 Survival Synergy) Spellcraft: 12 (9 Ranks, 3 Int) Spot: 9 (5 Ranks, 4 Wis), 17 if in eagle form Survival: 17 (9 Ranks, 4 Wis, 2 Druid Nature Sense, 2 Knowledge(Nature) Synergy), 21 if tracking by scent in wolf form Heal: 5 (1 Rank, 4 Wis) Listen: 10 (6 Ranks, 4 Wis) Swim: 9 (7 Ranks, 2 Str) Handle Animal: 8 (9 Ranks, -1 Cha), 12 if dealing with animal companion Craft(Woodcarving): 6 (3 Ranks, 3 Int) Jump(Crossclass): 3 (2 Ranks, 2 Str) Diplomacy: 0 (1 Rank, -1 Cha) Knowledge(Nobility)(Crossclass): 4 (2 Ranks, 3 Int) Wild Empathy(Class Ability): 7 (6th level, -1 Cha, 2 Handle Animal Synergy) Feats: Natural Spell, Craft Wondrous Item, Spell Focus(conjuration), Track Height: 5'4" Weight: 170 lbs. Hair: Filthy (Brown when washed) Eyes: Black, usually wide open, seeming to stare, almost rabid Face: Shaggy, matted beard and mustache, deep-set eyes, broad cheekbones. His mother insists he's handsome when he's cleaned up. No one can tell, he's constantly scowling if anyone suceeds in such a project. Skin-tone: Well-tanned olive. Build: Short, stocky, rough calloused skin from outdoor living. Mundane clothing and gear: Thick loincloth Backpack Belt 6 belt pouches Scimitar sheath 2 water bags Sling Staff Healer's kit Magic Items Luhal's Manclaw Luhal's Healing Jar Luhal's Greensong Mocassins Luha's Barkskin Fetish Wyldshaper Leather Armor +1 He normally keeps Barkskin up on himself, using the power of his Barkskin Fetish - this uses up one 2nd level spell every three days. Armor Class: Unarmored: 13, or 14 with his shield. Armored: 16, or 17 with his shield. Touch AC: 10 Flatfooted AC: As above In Wolf form: 18, Touch: 12, Flatfooted: 16 Initiative: +0 BAB: +4 Attack with Manclaw: +7, Damage: 1d6 + 3 Attack with Staff: +6, Damage: 1d6 + 2 Attack with Shillelagh Staff: +7, Damage: 2d6 + 3 Attack with Sling: +4, Damage: 1d4 + 2 Attack with Magic Stone in Sling or Thrown: +5, Damage: 1d6 + 3, or 2d6 + 4 vs. undead Attack as Wolf: +6, Damage: 1d6 + 1 Attack as Wolf with Greater Magic Fang: +8, Damage 1d6 + 3 Saves: Fort 7, Reflex 2(4 in Wolf form), Will 9 Spell DC: 14 + level of spell. Spell Slots: 7/4/4/3 Speed: 40 or 30 Note: In one of his pouches, Luhal has 12 Goodberries, which have 4 days left on them. Bright-Tooth (Carper to humans) Carper is a wolf who was driven out of his pack, almost dead, after a dominance dispute. He heard Luhal's call and responded. Luhal nursed him back to health, and they have been friends ever since. Carper has gained 4 HD, 3 extra tricks, a +2 to Str and Dex, a +4 to natural armor, and the bonuses of Link, Shared Spells, Evasion, and Devotion Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 6 HD: 6d8 + 12. If we're doing max hit points, 60 hp, otherwise 39 hp. Speed: 50 BAB: +4 Bite Attack: +7, Attack 1d6+2 Tricks: 9 - Come, Down, Track, Heel, Guard, Attack, Defend, Fetch, Stay Feats: Track, Weapon Focus: Bite, Run Skill Ranks (base and four new skill points): Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +5 (+9 if tracking by scent) AC: 19 (3 Dex, 6 Natural), Flatfooted 16, Touch 13 Saves: Fort - 7, Reflex - 8, Will - 3 (7 vs. enchantment spells and effects) [/sblock] -Albert [/QUOTE]
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