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Syraelic Character PC Sheets here, please.
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<blockquote data-quote="jkason" data-source="post: 3108557" data-attributes="member: 2710"><p><strong>Weel Naxel, human rogue/cleric</strong></p><p></p><p>[code]Name: Weel Naxel</p><p>Class: Rogue 2 / Cleric 4</p><p>Race: Human </p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p>Deity: Fharlanghn</p><p></p><p>Str: 10* +0 Level: 6 XP: 15,000/21,000</p><p>Dex: 8 -1 BAB: +4 HP: 44/44 (2d6+4d8)</p><p>Con: 10 +0 Grapple: +4 Spell Fail: -</p><p>Int: 13 +1 Speed: 30' </p><p>Wis: 14 +2 Init: -1 </p><p>Cha: 12 +1 ACP: +0 </p><p></p><p>* +1 Str @ 4th level</p><p></p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +4 +0 -1 +0 +0 +0 13</p><p>Touch: 9 Flatfooted: 9</p><p></p><p>Freedom of Movement rounds (used/avail): 0/4</p><p></p><p> Base Mod Misc Total</p><p>Fort: 4 +0 +1^ +5</p><p>Ref: 4 -1 +1^ +4*</p><p>Will: 4 +2 +1^ +7</p><p></p><p>* Ref save for 1/2 damage = no damage (Evasion)</p><p>^ Cloak of Resistance +1</p><p></p><p>Weapon Attack Damage Critical</p><p>MW Short Sword...........+5.....1d6.........19-20/x2, piercing</p><p>MW Light Crossbow........+4.....1d8.........19-20/x2, piercing, range 80 ft</p><p></p><p>situational: +1d6 Sneak Attack</p><p>Turn undead (used / avail): 1/4</p><p>Feint is move action (Improved Feint)</p><p></p><p>Languages: Common, Elven</p><p></p><p>Abilities:</p><p></p><p>--Human--</p><p></p><p>* Extra feat 1st level</p><p>* Extra skill points (4 at 1st, 1 ea. level thereafter)</p><p>* All bonus languages available</p><p>* Any favored class</p><p></p><p>--Rogue--</p><p></p><p>* Sneak Attack +1d6</p><p>* Trapfinding</p><p>* Weapon Prof: simple, hand crossbow, rapier, sap, shortbow, and short sword</p><p>* Light armor proficiency (no shields)</p><p>* Evasion (Ref save for 1/2 = no damage)</p><p></p><p>--Cleric--</p><p></p><p>* Simple weapon proficiency</p><p>* All armor proficiencies</p><p>* Shield proficiency (except tower)</p><p>* Turn undead</p><p>* Spontaneous Heal spells</p><p>* Divine Spells:</p><p> orisons (6) - DC 12 </p><p> 1st level (4+1) - DC 13 </p><p> 2nd level (3+1) - DC 14</p><p>* Travel Domain: </p><p> Freedom of Movement 1 round/day/cleric level</p><p> Survival in-class</p><p>* Protection Domain: </p><p> Protective ward (+1 save/cleric level) 1 hour, 1/day</p><p></p><p></p><p>Feats: Combat Expertise (1st level)</p><p>Improved Feint (Bonus Human)</p><p>Silent Spell (3rd level)</p><p>Domain Spontaneity (Travel)(6th level)</p><p></p><p></p><p></p><p>Skill Points: 66 Max Ranks: 9/4.5</p><p>Skills Ranks Mod Misc Total</p><p></p><p>--Class--</p><p>Appraise...................4....+1..........+5 </p><p>Bluff......................8....+1..........+9</p><p>Concentration..............8....+0..........+8</p><p>Craft (metalwork)..........4....+1..........+5</p><p>Decipher Script............4....+1..........+5</p><p>Diplomacy..................4....+1....+4*^..+9</p><p>Disable Device.............8....+1..........+9 (+11 with tools)</p><p>Knowledge</p><p> Religion...............2....+1..........+3</p><p> Arcana.................2....+1..........+3</p><p>Listen.....................4....+2..........+6</p><p>Profession (Tinker)........4....+2..........+6</p><p>Search.....................8....+1..........+9 (+14 with goggles)</p><p>Sense Motive...............6....+2..........+8</p><p></p><p>--Cross Class--</p><p>Disguise...................0....+1..........+1 (+3 stay in character)</p><p>Intimidate.................0....+1....+2*...+3</p><p></p><p>* +2 Bluff synergy</p><p>^ +2 Sense Motive synergy</p><p></p><p></p><p></p><p>Equipment: Cost Weight</p><p></p><p>--Worn / Carried--</p><p>Goggles Minute Seeing....125pp.....--</p><p>Handy Haversack..........200pp.....5lb</p><p>MW Short Sword...........310gp.....2lb</p><p>Cloak Resist +1..........100pp.....1lb</p><p>MW Mithril Chain Shirt...125pp...12.5lb</p><p>Belt Pouch.................1gp....1/2lb</p><p>Signal Whistle.............8sp.....--</p><p>Holy Symbol, wood..........1gp.....--</p><p>Spell comp. pouch..........5gp.....2lb</p><p>Explorer's Outfit..........--......--</p><p></p><p>--In Haversack (total wt. 5 lb)--</p><p>Wand, CLW.................750gp....--</p><p>Bedroll....................1sp.....5lb</p><p>Bell.......................1gp.....--</p><p>Chalk (5)..................5cp.....--</p><p>Flint and Steel............1gp.....--</p><p>Ink........................8gp.....--</p><p>Inkpen.....................1sp.....--</p><p>Parchment (5)..............1gp.....--</p><p>Sealing Wax................1gp.....1lb</p><p>Rations (5)..............2.5gp.....5lb</p><p>Waterskin..................1gp.....4lb</p><p>Holy Water................25gp.....1lb</p><p>Antitoxin [s]x2[/s].............100gp.....--</p><p>Artisan's Tools............5gp.....5lb</p><p>Thieves' tools, MW.......100gp.....2lb</p><p>MW Light Crossbow........335gp.....4lb</p><p></p><p>Total Weight:23 lbs Money: 8pp 51gp 4sp 5cp</p><p></p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 33 66 100 200 500</p><p></p><p>Age: 25</p><p>Height: 5'10"</p><p>Weight: 180lb</p><p>Eyes: Green</p><p>Hair: Blond</p><p>Skin: Dark Tan[/code]</p><p></p><p>Appearance: Weel's hair is unkempt, and his short beard more the result of failing to shave regularly than any real cultivation on his part. His time in the sun and on the road has tanned his flesh well, and there's always a bit of road dust on him. Still, his eyes are bright and his smile easy. </p><p></p><p></p><p>[sblock=Background]Weel has always been good with his hands. By the time he was ten, he was already fixing more of the slapdash furnishings in his home than his own father. Weel understood the kinds of things a person could touch, and the ways a body could shape and bind those things to make a life easier. He figured he'd be a carpenter, maybe a blacksmith if he got really lucky.</p><p></p><p>Well, probably not a blacksmith. They tended to be big and burly, and Weel, well, he learned early on that if he was going to get into a fight, he needed to fight smarter, not harder. Keep from getting hit, and make sure your hits counted double, that was his philosophy. That and his general utility as a handyman kept him fairly safe.</p><p></p><p>Eventually, he signed on as an apprentice to Pottan Paan, a wandering tinker. At least, the thought it was a tinker. Turns out, Potan was a priest of Fharlanghn in the midst of his proscribed Learning Trek. He'd seen in Weel the very curiosity Fharlanghn prized. Weel, as always, was an eager student, learning clerical arts as well as he'd leaned to shape metal and muck with clockworks.</p><p></p><p>And now the time has come for his own Learning Trek. Falling back upon his older skills, Weel takes the guise his teacher once did, repairing pans and fixing broken door hinges for small fees, learning everything he can and, when needed, lending his more divine forms of aid, as well. [/sblock]</p><p></p><p></p><p>[sblock=Domain Spontaneity]Prereq: Ability to Turn or Rebuke Undead.</p><p>Choose one of your Domains. You may now convert your Prepared Divine spells into a spell from your chosen Domain list of equal or lower level on-the-fly. You may take this feat more than once, each time with a different Domain.[/sblock]</p><p></p><p>[sblock=Spells Prepared (morning)]Orisons (6): Create Water, Detect Magic x2, Light x2, Read Magic</p><p>1st level (4+1): Bane, Bless, Entropic Shield, Shield of Faith, Sanctuary(D)</p><p>2nd level (3+1): Bull's Strength, Lesser Restoration, Spiritual Weapon, Locate Object(D)[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 3108557, member: 2710"] [b]Weel Naxel, human rogue/cleric[/b] [code]Name: Weel Naxel Class: Rogue 2 / Cleric 4 Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Fharlanghn Str: 10* +0 Level: 6 XP: 15,000/21,000 Dex: 8 -1 BAB: +4 HP: 44/44 (2d6+4d8) Con: 10 +0 Grapple: +4 Spell Fail: - Int: 13 +1 Speed: 30' Wis: 14 +2 Init: -1 Cha: 12 +1 ACP: +0 * +1 Str @ 4th level Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 -1 +0 +0 +0 13 Touch: 9 Flatfooted: 9 Freedom of Movement rounds (used/avail): 0/4 Base Mod Misc Total Fort: 4 +0 +1^ +5 Ref: 4 -1 +1^ +4* Will: 4 +2 +1^ +7 * Ref save for 1/2 damage = no damage (Evasion) ^ Cloak of Resistance +1 Weapon Attack Damage Critical MW Short Sword...........+5.....1d6.........19-20/x2, piercing MW Light Crossbow........+4.....1d8.........19-20/x2, piercing, range 80 ft situational: +1d6 Sneak Attack Turn undead (used / avail): 1/4 Feint is move action (Improved Feint) Languages: Common, Elven Abilities: --Human-- * Extra feat 1st level * Extra skill points (4 at 1st, 1 ea. level thereafter) * All bonus languages available * Any favored class --Rogue-- * Sneak Attack +1d6 * Trapfinding * Weapon Prof: simple, hand crossbow, rapier, sap, shortbow, and short sword * Light armor proficiency (no shields) * Evasion (Ref save for 1/2 = no damage) --Cleric-- * Simple weapon proficiency * All armor proficiencies * Shield proficiency (except tower) * Turn undead * Spontaneous Heal spells * Divine Spells: orisons (6) - DC 12 1st level (4+1) - DC 13 2nd level (3+1) - DC 14 * Travel Domain: Freedom of Movement 1 round/day/cleric level Survival in-class * Protection Domain: Protective ward (+1 save/cleric level) 1 hour, 1/day Feats: Combat Expertise (1st level) Improved Feint (Bonus Human) Silent Spell (3rd level) Domain Spontaneity (Travel)(6th level) Skill Points: 66 Max Ranks: 9/4.5 Skills Ranks Mod Misc Total --Class-- Appraise...................4....+1..........+5 Bluff......................8....+1..........+9 Concentration..............8....+0..........+8 Craft (metalwork)..........4....+1..........+5 Decipher Script............4....+1..........+5 Diplomacy..................4....+1....+4*^..+9 Disable Device.............8....+1..........+9 (+11 with tools) Knowledge Religion...............2....+1..........+3 Arcana.................2....+1..........+3 Listen.....................4....+2..........+6 Profession (Tinker)........4....+2..........+6 Search.....................8....+1..........+9 (+14 with goggles) Sense Motive...............6....+2..........+8 --Cross Class-- Disguise...................0....+1..........+1 (+3 stay in character) Intimidate.................0....+1....+2*...+3 * +2 Bluff synergy ^ +2 Sense Motive synergy Equipment: Cost Weight --Worn / Carried-- Goggles Minute Seeing....125pp.....-- Handy Haversack..........200pp.....5lb MW Short Sword...........310gp.....2lb Cloak Resist +1..........100pp.....1lb MW Mithril Chain Shirt...125pp...12.5lb Belt Pouch.................1gp....1/2lb Signal Whistle.............8sp.....-- Holy Symbol, wood..........1gp.....-- Spell comp. pouch..........5gp.....2lb Explorer's Outfit..........--......-- --In Haversack (total wt. 5 lb)-- Wand, CLW.................750gp....-- Bedroll....................1sp.....5lb Bell.......................1gp.....-- Chalk (5)..................5cp.....-- Flint and Steel............1gp.....-- Ink........................8gp.....-- Inkpen.....................1sp.....-- Parchment (5)..............1gp.....-- Sealing Wax................1gp.....1lb Rations (5)..............2.5gp.....5lb Waterskin..................1gp.....4lb Holy Water................25gp.....1lb Antitoxin [s]x2[/s].............100gp.....-- Artisan's Tools............5gp.....5lb Thieves' tools, MW.......100gp.....2lb MW Light Crossbow........335gp.....4lb Total Weight:23 lbs Money: 8pp 51gp 4sp 5cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 Age: 25 Height: 5'10" Weight: 180lb Eyes: Green Hair: Blond Skin: Dark Tan[/code] Appearance: Weel's hair is unkempt, and his short beard more the result of failing to shave regularly than any real cultivation on his part. His time in the sun and on the road has tanned his flesh well, and there's always a bit of road dust on him. Still, his eyes are bright and his smile easy. [sblock=Background]Weel has always been good with his hands. By the time he was ten, he was already fixing more of the slapdash furnishings in his home than his own father. Weel understood the kinds of things a person could touch, and the ways a body could shape and bind those things to make a life easier. He figured he'd be a carpenter, maybe a blacksmith if he got really lucky. Well, probably not a blacksmith. They tended to be big and burly, and Weel, well, he learned early on that if he was going to get into a fight, he needed to fight smarter, not harder. Keep from getting hit, and make sure your hits counted double, that was his philosophy. That and his general utility as a handyman kept him fairly safe. Eventually, he signed on as an apprentice to Pottan Paan, a wandering tinker. At least, the thought it was a tinker. Turns out, Potan was a priest of Fharlanghn in the midst of his proscribed Learning Trek. He'd seen in Weel the very curiosity Fharlanghn prized. Weel, as always, was an eager student, learning clerical arts as well as he'd leaned to shape metal and muck with clockworks. And now the time has come for his own Learning Trek. Falling back upon his older skills, Weel takes the guise his teacher once did, repairing pans and fixing broken door hinges for small fees, learning everything he can and, when needed, lending his more divine forms of aid, as well. [/sblock] [sblock=Domain Spontaneity]Prereq: Ability to Turn or Rebuke Undead. Choose one of your Domains. You may now convert your Prepared Divine spells into a spell from your chosen Domain list of equal or lower level on-the-fly. You may take this feat more than once, each time with a different Domain.[/sblock] [sblock=Spells Prepared (morning)]Orisons (6): Create Water, Detect Magic x2, Light x2, Read Magic 1st level (4+1): Bane, Bless, Entropic Shield, Shield of Faith, Sanctuary(D) 2nd level (3+1): Bull's Strength, Lesser Restoration, Spiritual Weapon, Locate Object(D)[/sblock] [/QUOTE]
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