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System for a 'Constantine'-inspired game?
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<blockquote data-quote="Snapdragyn" data-source="post: 6299527" data-attributes="member: 12432"><p>CRUCIAL point #1: My sole familiarity with the franchise is the movie (which I'm told was awful by someone who adored the comics), the previews for the series, & what I've found on wikipedia.</p><p></p><p>CRUCIAL point #2: I've already looked at d20 modern, & just feel that it takes too long to get to the magic for the feel I'm going for (not until advanced classes? really? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ). Also, I've peeked at Dresden (the obvious choice); need further review, but my initial thought is that it seems a bit complicated - others have experience with it to share?</p><p></p><p>So, that said, here are key elements I seek:</p><p></p><p>- geared for (or easily convertible to) urban fantasy set in the current era</p><p></p><p>- a system to handle possession/exorcism</p><p></p><p>- if it already focuses on demons, ghosts, angels, & half-breeds as key players, awesome. If not but those can easily be built (or something else reskinned into them), that's fine too. If fey races are so core that they can't be removed or reskinned, it probably wouldn't work.</p><p></p><p>- a system to handle a few styles of 'magic' (psionics could be included)</p><p>--- said system should not allow magic to completely overshadow 'standard' combat, nor be so difficult/time-consuming as to be pointless. Limited combat applications with high utility outside of combat might be okay, or just something that puts the 'quick cast' battle spells on par w/ guns.</p><p>--- said system should be relatively simple - I'm not looking to write out every spell/ritual I'd allow in Hero System, forex (although I do like that system - just not for this)</p><p></p><p>So - suggestions?</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 6299527, member: 12432"] CRUCIAL point #1: My sole familiarity with the franchise is the movie (which I'm told was awful by someone who adored the comics), the previews for the series, & what I've found on wikipedia. CRUCIAL point #2: I've already looked at d20 modern, & just feel that it takes too long to get to the magic for the feel I'm going for (not until advanced classes? really? :( ). Also, I've peeked at Dresden (the obvious choice); need further review, but my initial thought is that it seems a bit complicated - others have experience with it to share? So, that said, here are key elements I seek: - geared for (or easily convertible to) urban fantasy set in the current era - a system to handle possession/exorcism - if it already focuses on demons, ghosts, angels, & half-breeds as key players, awesome. If not but those can easily be built (or something else reskinned into them), that's fine too. If fey races are so core that they can't be removed or reskinned, it probably wouldn't work. - a system to handle a few styles of 'magic' (psionics could be included) --- said system should not allow magic to completely overshadow 'standard' combat, nor be so difficult/time-consuming as to be pointless. Limited combat applications with high utility outside of combat might be okay, or just something that puts the 'quick cast' battle spells on par w/ guns. --- said system should be relatively simple - I'm not looking to write out every spell/ritual I'd allow in Hero System, forex (although I do like that system - just not for this) So - suggestions? [/QUOTE]
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System for a 'Constantine'-inspired game?
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