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System Free Scenarios and Settings: Curse or Cure?
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<blockquote data-quote="Totte" data-source="post: 5081555" data-attributes="member: 71804"><p>I read this thread and it was most interesting, as I've been working on something that I considered making "systemless", as it is more of a description of some locations, some NPCs and a bunch of hooks.</p><p></p><p>Reading this thread made me rethink. I think I should go for systemless design, but then release, for free, stats for at least one system, as a separate download to circumvent the problems with any licenses.</p><p></p><p></p><p>Any thought on that?</p><p></p><p>P.S. <a href="http://4eyes.code66.se/" target="_blank">http://4eyes.code66.se/</a> is down as someone with an excavator ate the cable that feed my servers the internet. They will be back online someday after february 12.</p></blockquote><p></p>
[QUOTE="Totte, post: 5081555, member: 71804"] I read this thread and it was most interesting, as I've been working on something that I considered making "systemless", as it is more of a description of some locations, some NPCs and a bunch of hooks. Reading this thread made me rethink. I think I should go for systemless design, but then release, for free, stats for at least one system, as a separate download to circumvent the problems with any licenses. Any thought on that? P.S. [url]http://4eyes.code66.se/[/url] is down as someone with an excavator ate the cable that feed my servers the internet. They will be back online someday after february 12. [/QUOTE]
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