Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
System Free Scenarios and Settings: Curse or Cure?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 5081656" data-attributes="member: 20741"><p>Is there value-in-use to a "system free" setting or adventure?</p><p></p><p>Of course there is. But that's a misleading conclusion if the thesis is that "system free material is a commercially preferable option".</p><p></p><p>When the value-in-use of the product is for it's general setting, maps, characters and plot hooks, there is no need to make the jump to say that "system free" is just as good and just as commercially viable an option as one that is system based -- <em><strong>at the time of its commercial release.</strong></em></p><p></p><p>I put it to you that when I go look at older material from a much older or OOP version of a RPG (whatever the case, an adventure that is statted for a version of a game I don't use), it is for all intents and purposes, "system-free" as I am using the product.</p><p></p><p>My point: A product can support a system and hook in players in that fashion and gain commercially important sales. Even still, people can use that system specific book as "system free" if they are not using the system it was specifically written for.</p><p></p><p>In that fashion - you get the best of both worlds. It also explains why the decades of published adventures still remain to add an ever-expanding "glut" of viable adventure material that current material must still compete against.</p><p></p><p>This is the real reason that WotC does not make available older .pdf adventure material that is, for most purposes, "system free" in how it is now used. That 1st and 2ed material is used as "system free" adventure material and thereby competes with current material. That's why it is not availalbe for download on WotC's site anymore. </p><p> </p><p>The value in use of fluff is eternal, where as the value in use of crunch is specific to a particular point in time (more or less). But that does not mean that creating crunchless adventures is ever wise from a marketing standpoint.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5081656, member: 20741"] Is there value-in-use to a "system free" setting or adventure? Of course there is. But that's a misleading conclusion if the thesis is that "system free material is a commercially preferable option". When the value-in-use of the product is for it's general setting, maps, characters and plot hooks, there is no need to make the jump to say that "system free" is just as good and just as commercially viable an option as one that is system based -- [I][B]at the time of its commercial release.[/B][/I] I put it to you that when I go look at older material from a much older or OOP version of a RPG (whatever the case, an adventure that is statted for a version of a game I don't use), it is for all intents and purposes, "system-free" as I am using the product. My point: A product can support a system and hook in players in that fashion and gain commercially important sales. Even still, people can use that system specific book as "system free" if they are not using the system it was specifically written for. In that fashion - you get the best of both worlds. It also explains why the decades of published adventures still remain to add an ever-expanding "glut" of viable adventure material that current material must still compete against. This is the real reason that WotC does not make available older .pdf adventure material that is, for most purposes, "system free" in how it is now used. That 1st and 2ed material is used as "system free" adventure material and thereby competes with current material. That's why it is not availalbe for download on WotC's site anymore. The value in use of fluff is eternal, where as the value in use of crunch is specific to a particular point in time (more or less). But that does not mean that creating crunchless adventures is ever wise from a marketing standpoint. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System Free Scenarios and Settings: Curse or Cure?
Top