Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
System idea: managing a secret organization
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 7999414" data-attributes="member: 23935"><p>Way back in time I ran something similar in a modern setting. Based on Mission Impossible (the TV series not the movie franchise), where each player built 3+ PC specialists and a team was assembled to run the mission by a designated team lead (it rotated among the players).</p><p></p><p>Two things became apparent very quickly. 1) The players had consistent preferences for modus operandi and thus wanted a particular set of skills generally consistently leading to particular PCs being used. 2) Each player quickly developed a favorite PC and advocated playing that one. 1 and 2 were somewhat in conflict as the favorites didn't hit all the specialties particularly well, but that was solved with some xp expenditure. A third issue was system-specific: Players had differing levels of system mastery and some PCs were simply more competent than others.</p><p></p><p>Ultimately, it wasn't my most successful campaign. The players were less engaged with their PCs and the PCs were less engaged with each other.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7999414, member: 23935"] Way back in time I ran something similar in a modern setting. Based on Mission Impossible (the TV series not the movie franchise), where each player built 3+ PC specialists and a team was assembled to run the mission by a designated team lead (it rotated among the players). Two things became apparent very quickly. 1) The players had consistent preferences for modus operandi and thus wanted a particular set of skills generally consistently leading to particular PCs being used. 2) Each player quickly developed a favorite PC and advocated playing that one. 1 and 2 were somewhat in conflict as the favorites didn't hit all the specialties particularly well, but that was solved with some xp expenditure. A third issue was system-specific: Players had differing levels of system mastery and some PCs were simply more competent than others. Ultimately, it wasn't my most successful campaign. The players were less engaged with their PCs and the PCs were less engaged with each other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System idea: managing a secret organization
Top