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System idea: managing a secret organization
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<blockquote data-quote="Fenris-77" data-source="post: 7999463" data-attributes="member: 6993955"><p>I might look at Band of Blades if you haven't already. Not to use, but to mine for ideas. It has some strong mechanics for troupe play and a nice balance between playing the bigwigs and them switching off to play the grunts who have to go do the dirty work.</p><p></p><p>Other than that, I Iike your ideas for profile, it's similar to some other mechanics in other games designed to represent the 'secret-ness' of a mission or the the resulting fallout. It should be good tool for balancing the challenge of missions where the PC level could vary quite a bit. </p><p></p><p>You're going to need some good rules for factions and favors for sure. I can picture what you're aiming for, but it'll need to be done just right. You might need to hack out something rather robust (but not fiddly) to track influence and the status of various relationships. You can only press friends and contacts so far before they balk. You may also benefit from bulking out the downtime rules a little. Having some more granularity on things like surveillance, info gathering, and social infiltration will probably help a lot.</p><p></p><p>There is a 5E hack of Blades in the Dark called <em>Here's to Crime</em> that you may want to get. It ports over some good mechanics from Blades for 5E play specifically for the sort of thing you want to run, including the flashback mechanic. Flashbacks are a fabulous tool for cutting down on those endless planning sessions where the PCs sit around for hours trying to anticipate every eventuality and get things just so.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7999463, member: 6993955"] I might look at Band of Blades if you haven't already. Not to use, but to mine for ideas. It has some strong mechanics for troupe play and a nice balance between playing the bigwigs and them switching off to play the grunts who have to go do the dirty work. Other than that, I Iike your ideas for profile, it's similar to some other mechanics in other games designed to represent the 'secret-ness' of a mission or the the resulting fallout. It should be good tool for balancing the challenge of missions where the PC level could vary quite a bit. You're going to need some good rules for factions and favors for sure. I can picture what you're aiming for, but it'll need to be done just right. You might need to hack out something rather robust (but not fiddly) to track influence and the status of various relationships. You can only press friends and contacts so far before they balk. You may also benefit from bulking out the downtime rules a little. Having some more granularity on things like surveillance, info gathering, and social infiltration will probably help a lot. There is a 5E hack of Blades in the Dark called [I]Here's to Crime[/I] that you may want to get. It ports over some good mechanics from Blades for 5E play specifically for the sort of thing you want to run, including the flashback mechanic. Flashbacks are a fabulous tool for cutting down on those endless planning sessions where the PCs sit around for hours trying to anticipate every eventuality and get things just so. [/QUOTE]
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