Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
System Mastery and Younger Gamers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 5248672" data-attributes="member: 48965"><p>Okay, first let me state upfront that I don't have any data or proof or anything... and most of this is just thoughts and conjecture from observing my son and nephews play games ( videogames, ccg, roleplaying, board and SW miniatures)... but I'm starting to think system mastery might be something the younger generation enjoys and maybe even craves in games. </p><p> </p><p>I know us experienced gamers have a tendency to decry system mastery as an objectively bad thing in roleplaying games... we tend to believe that we shouldn't have to sacrifice effectiveness in one area for aother or that there shouldn't be hidden traps and "not-so-obvious" choices that are objectively better or worse than others... but in observing my son and nephews I am starting to think this is an aspect of gameplay that they, and many of their peers, find enjoyable. Even though old hats may have grown into a dislike of it... is it really an objectively bad thing in game design.</p><p> </p><p>My son and his cousins take pleasure in constructing their decks/Star Wars armies/rpg characters/etc. and showing how "awesome" of an entity (for lack of a better all encompasing word) that they have created. They also enjoy the fact that better choices lead to a recognizably better game entity. </p><p> </p><p>This competitive build approach also causes them to become more interested in a particular game and it's intricacies in order to better show off their skill in said game. Now yes, I think some of this is due to the competitive factor in most young boys... but I also think most young boys are naturally competitive in some way with most "games"... even if it is a cooperative one. Most kills, highest damage, best items, etc. are all ways they may measure themselves... and games that require system mastery allow them to do this in a way that keeps them engaged and interested... it's one of the reasons I think CCG's were and still are so popular amongst young gamers. </p><p> </p><p>I think I'll post some more thoughts on this later, but I really just wanted to get this topic out there and see what people think.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5248672, member: 48965"] Okay, first let me state upfront that I don't have any data or proof or anything... and most of this is just thoughts and conjecture from observing my son and nephews play games ( videogames, ccg, roleplaying, board and SW miniatures)... but I'm starting to think system mastery might be something the younger generation enjoys and maybe even craves in games. I know us experienced gamers have a tendency to decry system mastery as an objectively bad thing in roleplaying games... we tend to believe that we shouldn't have to sacrifice effectiveness in one area for aother or that there shouldn't be hidden traps and "not-so-obvious" choices that are objectively better or worse than others... but in observing my son and nephews I am starting to think this is an aspect of gameplay that they, and many of their peers, find enjoyable. Even though old hats may have grown into a dislike of it... is it really an objectively bad thing in game design. My son and his cousins take pleasure in constructing their decks/Star Wars armies/rpg characters/etc. and showing how "awesome" of an entity (for lack of a better all encompasing word) that they have created. They also enjoy the fact that better choices lead to a recognizably better game entity. This competitive build approach also causes them to become more interested in a particular game and it's intricacies in order to better show off their skill in said game. Now yes, I think some of this is due to the competitive factor in most young boys... but I also think most young boys are naturally competitive in some way with most "games"... even if it is a cooperative one. Most kills, highest damage, best items, etc. are all ways they may measure themselves... and games that require system mastery allow them to do this in a way that keeps them engaged and interested... it's one of the reasons I think CCG's were and still are so popular amongst young gamers. I think I'll post some more thoughts on this later, but I really just wanted to get this topic out there and see what people think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System Mastery and Younger Gamers
Top