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System Mastery and Younger Gamers
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<blockquote data-quote="Imaro" data-source="post: 5248736" data-attributes="member: 48965"><p>Maybe I haven't expressed what I am talking about concisely and clearly, so let me try again. I am not talking about just min/maxing... I am talking about system mastery as defined in D&D 3.x. The expectation that only through learning the rules thoroughly and experimenting can one begin to approach mastery of the game. It certainly can encompass min/maxing but is not limited to it. </p><p> </p><p>To further expound on my point in a game that stresses system mastery, there may very well be bad choices that look like good choices... but only someone who has spent the time experimenting and exploring the game will discover this... and only someone who spends even more time involved with the system will discover why it is a bad choice... this has nothing to do with power-gamming or min/maxing but instead, like discovering strategies, openings, etc. in chess, is a part of understanding and mastering the game. I think this keeps a game interesting as opposed to the opposite... where system mastery is not a premise of the game and pretty much any reasonable choice gives one a reasonable result. Synergies (both within one's build and with other players), tactics against monsters, game options, and so on are all part of system mastery. I hope that better explains what I am talking about.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5248736, member: 48965"] Maybe I haven't expressed what I am talking about concisely and clearly, so let me try again. I am not talking about just min/maxing... I am talking about system mastery as defined in D&D 3.x. The expectation that only through learning the rules thoroughly and experimenting can one begin to approach mastery of the game. It certainly can encompass min/maxing but is not limited to it. To further expound on my point in a game that stresses system mastery, there may very well be bad choices that look like good choices... but only someone who has spent the time experimenting and exploring the game will discover this... and only someone who spends even more time involved with the system will discover why it is a bad choice... this has nothing to do with power-gamming or min/maxing but instead, like discovering strategies, openings, etc. in chess, is a part of understanding and mastering the game. I think this keeps a game interesting as opposed to the opposite... where system mastery is not a premise of the game and pretty much any reasonable choice gives one a reasonable result. Synergies (both within one's build and with other players), tactics against monsters, game options, and so on are all part of system mastery. I hope that better explains what I am talking about. [/QUOTE]
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