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<blockquote data-quote="Doug McCrae" data-source="post: 5248847" data-attributes="member: 21169"><p>Good question. It makes each session, each encounter, exciting. The tactical master has to keep making the right decisions. He could lose any time. With the build master, each individual encounter is pointless, its result almost a foregone conclusion. One might as well not even play the game, just make builds, try them out for a few encounters, maybe a half dozen at most, to see how they perform in different situations, then say done.</p><p></p><p>Incidentally, this is exactly how some people do play 3e, often trying out new builds.</p><p> </p><p>I don't think Jill should be playing in a game that requires either a high level of build mastery or a high level of tactics. Though, I admit, in mixed groups what often happens is the build master makes everyone's characters for them, or for the players that are not build masters. This is often the way in HERO, Mutants & Masterminds, and 3e groups. Sometimes it takes a long time to get to this stage tho, until then the PCs can be very unequal.</p><p></p><p>There was no Jill in our 3e or M&M groups, and she wouldn't have got an invite, I'm afraid. We only took people who were both good roleplayers and good gearheads.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5248847, member: 21169"] Good question. It makes each session, each encounter, exciting. The tactical master has to keep making the right decisions. He could lose any time. With the build master, each individual encounter is pointless, its result almost a foregone conclusion. One might as well not even play the game, just make builds, try them out for a few encounters, maybe a half dozen at most, to see how they perform in different situations, then say done. Incidentally, this is exactly how some people do play 3e, often trying out new builds. I don't think Jill should be playing in a game that requires either a high level of build mastery or a high level of tactics. Though, I admit, in mixed groups what often happens is the build master makes everyone's characters for them, or for the players that are not build masters. This is often the way in HERO, Mutants & Masterminds, and 3e groups. Sometimes it takes a long time to get to this stage tho, until then the PCs can be very unequal. There was no Jill in our 3e or M&M groups, and she wouldn't have got an invite, I'm afraid. We only took people who were both good roleplayers and good gearheads. [/QUOTE]
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