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<blockquote data-quote="Imaro" data-source="post: 5248880" data-attributes="member: 48965"><p>Eh, I play once a week for 4 to 5 hours... yet I have over 6 days left wherein I'm not gaming but I have my books... IMO, the build strategy takes advantage of that time by giving one something they can do solo, that also keeps interest and excitement about the game going. With retraining rules having been introduced in 3.5 and 4e I don't think the bad character problem is anywhere near as bad as it once was. </p><p> </p><p>I find it intersting you say tactics should be the focus of system mastery... because honestly I don't think they can be. I mean reading the PHB 1 is not going to make you a better tactian, no matter how many times you read over it. There's a big difference in understanding how a power works (which helps build your character) and how you should use it (which helps in tactical combat). The rulebooks don't really touch on how something should be used.</p><p> </p><p> </p><p></p><p> </p><p>This is another thing I think just went toO far in 4e... group play being basically forced on you... but that's for another thread. Can't people help others with their builds just as easily though? Probably moreso.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5248880, member: 48965"] Eh, I play once a week for 4 to 5 hours... yet I have over 6 days left wherein I'm not gaming but I have my books... IMO, the build strategy takes advantage of that time by giving one something they can do solo, that also keeps interest and excitement about the game going. With retraining rules having been introduced in 3.5 and 4e I don't think the bad character problem is anywhere near as bad as it once was. I find it intersting you say tactics should be the focus of system mastery... because honestly I don't think they can be. I mean reading the PHB 1 is not going to make you a better tactian, no matter how many times you read over it. There's a big difference in understanding how a power works (which helps build your character) and how you should use it (which helps in tactical combat). The rulebooks don't really touch on how something should be used. This is another thing I think just went toO far in 4e... group play being basically forced on you... but that's for another thread. Can't people help others with their builds just as easily though? Probably moreso. [/QUOTE]
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