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System matters and free kriegsspiel
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<blockquote data-quote="aramis erak" data-source="post: 8398168" data-attributes="member: 6779310"><p>Quite a few... Including many who didn't play <em>Frei Kriegsspiel</em>. Other games of the era that might lead that way include anyone subjected to one of the presidential sims moderated by a teacher who added allowance for dirty politics the game didn't. Or those in Model UN. Or those who played Diplomacy (especially variants). Or those houseruling the <em>bleep</em> out of Risk. Or people houseruling <em><u>Outdoor Survival</u></em> for increased realism.</p><p></p><p>Everything I've seen implies that the minis crowd were much more willing to mod in the 60's to early 80's than in the 90's onward; The RPG space has always been more mod-heavy... Just look at the class of 1975... Metamorphosis Alpha, Starfaring, Tunnels and Trolls...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8398168, member: 6779310"] Quite a few... Including many who didn't play [I]Frei Kriegsspiel[/I]. Other games of the era that might lead that way include anyone subjected to one of the presidential sims moderated by a teacher who added allowance for dirty politics the game didn't. Or those in Model UN. Or those who played Diplomacy (especially variants). Or those houseruling the [I]bleep[/I] out of Risk. Or people houseruling [I][U]Outdoor Survival[/U][/I] for increased realism. Everything I've seen implies that the minis crowd were much more willing to mod in the 60's to early 80's than in the 90's onward; The RPG space has always been more mod-heavy... Just look at the class of 1975... Metamorphosis Alpha, Starfaring, Tunnels and Trolls... [/QUOTE]
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