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<blockquote data-quote="Malmuria" data-source="post: 8398437" data-attributes="member: 7030755"><p>What's the best way to answer this question in an rpg system? That is, is the role of the dm/rules in a roleplay game ever analogous to the role of umpire and rules in a kriegspiel wargame (free or not)? If not, then it would seem like your criticism of the realism of dragon flight extends to the trad approach. </p><p></p><p>In 5e, dragon flight 80' a round. Is that realistic? Is it valid in a gameist sort of way? Why does the fact that it's written in a book make it a better answer than the gm coming up with the answer, even at the table? I think the answer is that if you are playing 5e, you expect the rules to reference things in a way that somewhat guides or even constrains the ability of the dm to make those sort of rulings. Even if the dm <em>is</em> making it up as they go, there's an illusion that everything refers back to a pre-written stat block. </p><p></p><p>Similar for establishing the fiction. The fiction must be established one way or another; what means to doing so are appropriate? Should the dm prepare everything ahead of time, and does that prep make the establishment of the fiction at the table more legitimate (and if so, why?)? I think for all the emphasis put on dm trust in fkr, the more likely answer to any fiction-establishing elements would be more like, gm proposes, table confers, gm decides. High trust assumes that that conversation is not adversarial, and further that a non-adversarial social relationship among players and gm cannot be guaranteed by a set of rules or procedures.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8398437, member: 7030755"] What's the best way to answer this question in an rpg system? That is, is the role of the dm/rules in a roleplay game ever analogous to the role of umpire and rules in a kriegspiel wargame (free or not)? If not, then it would seem like your criticism of the realism of dragon flight extends to the trad approach. In 5e, dragon flight 80' a round. Is that realistic? Is it valid in a gameist sort of way? Why does the fact that it's written in a book make it a better answer than the gm coming up with the answer, even at the table? I think the answer is that if you are playing 5e, you expect the rules to reference things in a way that somewhat guides or even constrains the ability of the dm to make those sort of rulings. Even if the dm [I]is[/I] making it up as they go, there's an illusion that everything refers back to a pre-written stat block. Similar for establishing the fiction. The fiction must be established one way or another; what means to doing so are appropriate? Should the dm prepare everything ahead of time, and does that prep make the establishment of the fiction at the table more legitimate (and if so, why?)? I think for all the emphasis put on dm trust in fkr, the more likely answer to any fiction-establishing elements would be more like, gm proposes, table confers, gm decides. High trust assumes that that conversation is not adversarial, and further that a non-adversarial social relationship among players and gm cannot be guaranteed by a set of rules or procedures. [/QUOTE]
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