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<blockquote data-quote="John Dallman" data-source="post: 8398625" data-attributes="member: 6999616"><p>This discussion suggests a different play structure to me, with three parties to a game:</p><p></p><p>The adversary GM, who's responsible for the NPCs, their plans and actions, and their contributions to the fiction. </p><p></p><p>The umpire, who rules on the successes of actions. </p><p></p><p>A number of players, with one or more characters each. Their part is fairly traditional. </p><p></p><p>Obviously, splitting up the traditional tasks of the GM like this will change things, and experiments would be required to find out if it works, and to refine the details. I'd be prepared to give this a try, although I'd prefer to do it face-to-face. My previous experiment with structure was having three players share control of a single character: I used Amber Diceless Roleplaying, so as to have a durable and capable protagonist. The results were interesting, although I have only run it once, for about five sessions.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8398625, member: 6999616"] This discussion suggests a different play structure to me, with three parties to a game: The adversary GM, who's responsible for the NPCs, their plans and actions, and their contributions to the fiction. The umpire, who rules on the successes of actions. A number of players, with one or more characters each. Their part is fairly traditional. Obviously, splitting up the traditional tasks of the GM like this will change things, and experiments would be required to find out if it works, and to refine the details. I'd be prepared to give this a try, although I'd prefer to do it face-to-face. My previous experiment with structure was having three players share control of a single character: I used Amber Diceless Roleplaying, so as to have a durable and capable protagonist. The results were interesting, although I have only run it once, for about five sessions. [/QUOTE]
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