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<blockquote data-quote="Numidius" data-source="post: 8412538" data-attributes="member: 6972053"><p>The (main?) principle of FKR philosophy is to have rules completely at Gm discretion and not player facing. </p><p>An addendum might be to develop rules as you go. </p><p></p><p>I encountered the FKR style proposers a few months ago. I was coming from Gumshoe Trail of Cthulhu scenario last year (where I stripped down the rules and went mostly conversational) and a B/X game this year, that I houseruled before & during play. </p><p></p><p>The latter culminated in a wargame style scenario with Npc factions and monsters run by my players while I refereed, occasionally asking for rolls: opposed, D20 vs TN, 2D6, advantage, whatever... </p><p></p><p>I had accumulated a lot of situations in my B/X game that needed to be resolved (derived from Pcs actions and decisions during the game), and reading some examples of play from FKR rpg/wargame, made me figure out how to run it, and not worry at all about rules. I already knew all the iterations of dnd rules, after all. </p><p></p><p>I was nearly there already, but needed one last bit of advice to realize that. </p><p>Big moment for me. </p><p></p><p>Where I differ from the FKR people is in distribution of authority, action declaration a la pemertonian burning wheel stuff and the like.</p></blockquote><p></p>
[QUOTE="Numidius, post: 8412538, member: 6972053"] The (main?) principle of FKR philosophy is to have rules completely at Gm discretion and not player facing. An addendum might be to develop rules as you go. I encountered the FKR style proposers a few months ago. I was coming from Gumshoe Trail of Cthulhu scenario last year (where I stripped down the rules and went mostly conversational) and a B/X game this year, that I houseruled before & during play. The latter culminated in a wargame style scenario with Npc factions and monsters run by my players while I refereed, occasionally asking for rolls: opposed, D20 vs TN, 2D6, advantage, whatever... I had accumulated a lot of situations in my B/X game that needed to be resolved (derived from Pcs actions and decisions during the game), and reading some examples of play from FKR rpg/wargame, made me figure out how to run it, and not worry at all about rules. I already knew all the iterations of dnd rules, after all. I was nearly there already, but needed one last bit of advice to realize that. Big moment for me. Where I differ from the FKR people is in distribution of authority, action declaration a la pemertonian burning wheel stuff and the like. [/QUOTE]
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