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<blockquote data-quote="Numidius" data-source="post: 8413153" data-attributes="member: 6972053"><p>[USER=6696971]@Manbearcat[/USER] Yes. I guess the tilting point is were one evaluates the mechanical odds instead of, or before the actual fiction. </p><p>Btw players may be asked to roll, knowing the odds in advance. </p><p>Also one might run rules-heavy games FKR style, as long as everything is kept behind the screen. But yeah, I've seen light to ultra-light is the default. </p><p>[USER=42582]@pemerton[/USER] the discussion with players I guess is always fundamental, not much around rules, but about genre (instead of expertise, maybe?), about fictional positioning, or different impact on the shared fiction by different Pcs, given their strengths, weaknesses, powers. </p><p></p><p>I've said were I'm coming from, so the above is just my recent understanding if it as a "system", a playstyle, but my experience and personal needs as a Gm were already taking me direction. </p><p>IME both with Gumshoe and B/X, once we dropped rules and procedures (except when me, the gm, asked for points expenditure, or dice rolls), suddenly descriptions, diegesis, the fiction in general became more vivid, interesting, with abundance of details. </p><p>Before that I found myself too many times explaining how to make maneuvers while in combat with tiny bits of machinery like Dfudge, Deed dice, proficiency dice... Then I just said, Ok you both deal damage and simply tell me what manouver you make - Going defensive? Cool, tell us exactly what you do, while I explain what happens around you.</p><p></p><p></p><p>Disclaimer: I love to roll dice and let them dictate outcomes. </p><p>In B/X Gms have a lot at their disposal: D20 roll over/under, D6 roll high/low, 2d6, 3d6, percentage. </p><p>One I used for resolution when a powerful individual is confronting a sturdy opposition is D20 vs 3D6.</p></blockquote><p></p>
[QUOTE="Numidius, post: 8413153, member: 6972053"] [USER=6696971]@Manbearcat[/USER] Yes. I guess the tilting point is were one evaluates the mechanical odds instead of, or before the actual fiction. Btw players may be asked to roll, knowing the odds in advance. Also one might run rules-heavy games FKR style, as long as everything is kept behind the screen. But yeah, I've seen light to ultra-light is the default. [USER=42582]@pemerton[/USER] the discussion with players I guess is always fundamental, not much around rules, but about genre (instead of expertise, maybe?), about fictional positioning, or different impact on the shared fiction by different Pcs, given their strengths, weaknesses, powers. I've said were I'm coming from, so the above is just my recent understanding if it as a "system", a playstyle, but my experience and personal needs as a Gm were already taking me direction. IME both with Gumshoe and B/X, once we dropped rules and procedures (except when me, the gm, asked for points expenditure, or dice rolls), suddenly descriptions, diegesis, the fiction in general became more vivid, interesting, with abundance of details. Before that I found myself too many times explaining how to make maneuvers while in combat with tiny bits of machinery like Dfudge, Deed dice, proficiency dice... Then I just said, Ok you both deal damage and simply tell me what manouver you make - Going defensive? Cool, tell us exactly what you do, while I explain what happens around you. Disclaimer: I love to roll dice and let them dictate outcomes. In B/X Gms have a lot at their disposal: D20 roll over/under, D6 roll high/low, 2d6, 3d6, percentage. One I used for resolution when a powerful individual is confronting a sturdy opposition is D20 vs 3D6. [/QUOTE]
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