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<blockquote data-quote="overgeeked" data-source="post: 8415945" data-attributes="member: 86653"><p>In my estimation that’s not enough context to go on to make a call. Are you playing a family sitcom where the outcome doesn’t matter unless it’s funny or ups the stakes (so a simple 1d6 if any roll at all would be sufficient) or are you playing a heist (so mechanics up to or exceeding D&D levels of combat rules are called for)? It’s further complicated by tone and style. If you’re going for crunchy, methodical, and slow or light, cinematic, and fast.</p><p></p><p>And that’s precisely what FKR aims for. But instead of defaulting to the game rules, it defaults to the fiction. The fiction does the work of setting expectations of play...and therefore the game mechanics.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8415945, member: 86653"] In my estimation that’s not enough context to go on to make a call. Are you playing a family sitcom where the outcome doesn’t matter unless it’s funny or ups the stakes (so a simple 1d6 if any roll at all would be sufficient) or are you playing a heist (so mechanics up to or exceeding D&D levels of combat rules are called for)? It’s further complicated by tone and style. If you’re going for crunchy, methodical, and slow or light, cinematic, and fast. And that’s precisely what FKR aims for. But instead of defaulting to the game rules, it defaults to the fiction. The fiction does the work of setting expectations of play...and therefore the game mechanics. [/QUOTE]
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